To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.loc.us.ohOpen lugnet.loc.us.oh in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Local / United States / Ohio / 404
403  |  405
Subject: 
Re: Next Columbus BrikWars
Newsgroups: 
lugnet.loc.us.oh
Date: 
Tue, 22 Aug 2000 20:01:30 GMT
Viewed: 
989 times
  
In lugnet.loc.us.oh, Adrian Drake writes:
I'll check with the wife when she gets back in town and see what our plans are
for Labor Day itself (I really don't know.)  I might be able to attend, at
least partially anyway.
  Excellent.


Almost every weekend from now through the beginning of October is spoken for
with other activities.  Patience, young Jedi, for we shall have part two of
the quest of the All-Powerful Crystal of Really Powerful Power soon enough.
  You really aren't planning you life well then.  Get some priorities.
BrikWars is LIFE.  <thwunk>  Pardon, me.  The minifig on my desk got out of
hand.


*smirk*
Give me some time, I have to figure out the robot rules.  They seem a little,
well, nutty.
  Hmm.  Let's see.  TL6.  Torso is about 6x14=84.  Call it 4d10 armor (22AV).
Maximum power 12.  Torso cost = (84 + 22 + 12^2) / 20 = 13CP.

  Mass = (84 * 22) / 100 = 19.

  Move = ( 400 x 12^2 ) / ( 84 x 22 ) = 57600 / 1848 = 31".  Maximum 4 * TL.
So Move = 24".

  Cargo capacity is Power.  So 12".

  Legs: 2 (good joints) + 5 (height) + 22 (AV) + 1 (foot) = 30CP @.

  Arms: 2 + 3 + 22 + 22 (22AV hand) = 49CP @.

  Each hand imparts -1CMP".

  Weapons (Where's the third missile pod?).  Power should be fine.  Heck.  Cost
those yourself.  :-)

  So, without weapons, 13 + (2 * 30) + (2 * 49) = 171.  Oops, it looks like
you've got a jump jet on that bad boy.  Hmm.  6 Power.  Costs another 12CP.
Provides an additional (5 * 6) / 19 = 1" thrust.  So, move = 25" and final cost
is 183CP plus weapons.

  At TL5 he would be 5CP less and move 7" with 6 power.  The jump jet is
useless and you may have more than -6" CMP when the weapons are added.  Uh oh.
He won't be able to support himself.  12 power total in legs.  19 mass.  Lower
armor to 2d10+3 (14) and he'll work.  He'll be a little faster and cheaper
that way.  Cost: 7 + (2 * 22) + (2 * 33) (skip the jump jet) = 117.  Move: 12".
Watch that 6" cargo.  You already have -2" CMP from the hands.

  As I've been using the RV supplement, that's it.  I think I have everything
right.  I can figure jumping if you want.  But, I've found not many mechs can
jump well.

Like I said, I'll try for Labor Day.  If not then, then perhaps there's a
weekend in September that I can do it.
  Let us know.  Weekends may be more difficult down here.  It is a lot easier
to find a location then.  Let us know.  We may be able to get the library for
longer.  The last time I called, they indicated that we might not need to
vacate at closing.

         Later,
          Gino A...



Message has 1 Reply:
  Re: Next Columbus BrikWars
 
In an email discussion with Adrian, I realized I made some mistakes in the costing. For anyone using this as an example: (...) Hey, counting size by looking at pictures isn't that easy. Anyway, that would make him a little more expensive. Is that 8 (...) (24 years ago, 23-Aug-00, to lugnet.loc.us.oh)

Message is in Reply To:
  Re: Next Columbus BrikWars
 
(...) in (...) organized, (...) I'll check with the wife when she gets back in town and see what our plans are for Labor Day itself (I really don't know.) I might be able to attend, at least partially anyway. (...) I'll (...) Almost every weekend (...) (24 years ago, 22-Aug-00, to lugnet.loc.us.oh)

12 Messages in This Thread:



Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR