Subject:
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Re: Sand Green and POV
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Newsgroups:
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lugnet.cad, lugnet.inst
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Date:
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Mon, 20 Jan 2003 13:01:15 GMT
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Viewed:
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1170 times
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In lugnet.cad, Travis Dickinson writes:
> I've run into this problem before using Pov-Ray. What you need to do is
> find the line that calls the complete model (will be just before the
> camera statement) and remove the #if statement. For example:
> Remove
> #if (version >= 3.1) material #else texture #end { Color7 }
> from
> object { _3001a_dot_ldr #if (version >= 3.1) material #else
> texture #end { Color7 } }
>
> What's happening is that the final color declaration overriding the sand
> green color. Tends to happen with custom colors.
Well, tried that and still nothing. Also tried changing the L3P color to
Sand Green, and still nothing.
Anyone else have any ideas?
Jake
---
Jake McKee
LEGO Enthusiast
Webmaster - B.I. Portal
http://www.bricksonthebrain.com/instructions
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Message is in Reply To:
| | Re: Sand Green and POV
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| I've run into this problem before using Pov-Ray. What you need to do is find the line that calls the complete model (will be just before the camera statement) and remove the #if statement. For example: Remove #if (version >= 3.1) material #else (...) (22 years ago, 17-Jan-03, to lugnet.cad, lugnet.inst)
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