| | Re: Switching from BITMAP/JPEG to PNG
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(...) That's what I thought too, but it actually takes up to 48-bit color and 16 bit grayscale images. (URL)With all that said I agree that .PNG only support is fine, there are many (...) Exactly my thoughts. PNG-only support will simplify the (...) (22 years ago, 28-Apr-03, to lugnet.cad, lugnet.inst)
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| | Re: Switching from BITMAP/JPEG to PNG
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(...) That's because your machine needed to uncompress the PNG (unlike BMPs), and it had more information in it than a JPG, I believe. (...) BMPs are not compressed on disk - which is why they are huge to begin with, and compress to very very small. (...) (22 years ago, 28-Apr-03, to lugnet.cad, lugnet.inst)
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| | Re: Switching from BITMAP/JPEG to PNG
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(...) I don't necessarily object because I can completely see where you are coming from. I will say though that recently in working with PNG in Photoshop, the PNG images took MUCH longer for Photoshop to deal with them. I'm not sure what was going (...) (22 years ago, 28-Apr-03, to lugnet.cad, lugnet.inst)
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| | Re: Preview of multi-level callouts complete with pointers
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(...) Well I guess the above "ascii draw" diagram didn't work too well with proportional fonts. Oh, well. (...) Per Jennifer Clark's recommendation in private, I'm going to convert the pointer units from pixels to scaling factors from 0 to 1, where (...) (22 years ago, 22-Apr-03, to lugnet.cad.dev, lugnet.inst)
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| | Re: Switching from BITMAP/JPEG to PNG
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(...) If PNG is lossless that's fine but I'd prefer that BMP be continued to be supported as one can then convert it in a post process step to whatever one desires. I tend not to like to use JPG for discrete tone images like instructions, it's much (...) (22 years ago, 22-Apr-03, to lugnet.cad, lugnet.inst)
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| | Re: Switching from BITMAP/JPEG to PNG
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Recalling a bit of history... .PNG was to be the .GIF replacement (due too all the legal stuff around .gif) which is mostly for palletized graphics, in which case PNG is great. The PNG features that are beyond the .gif features do make a very handy (...) (22 years ago, 21-Apr-03, to lugnet.cad, lugnet.inst)
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| | Re: Switching from BITMAP/JPEG to PNG
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"Kevin L. Clague" <kevin_clague@yahoo.com> skrev i meddelandet news:HDpB2o.oBr@lugnet.com... (...) Not from me :-) I'm in the process of throwing JPEG out of BlockCAD (AnkerCAD, ???CAD), as this makes the program almost 250 kB smaller! The PNG (...) (22 years ago, 21-Apr-03, to lugnet.cad, lugnet.inst)
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| | Re: Switching from BITMAP/JPEG to PNG
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(...) not at all! PNG will support transparent background - right? that's all I need ;-) w. (22 years ago, 21-Apr-03, to lugnet.cad, lugnet.inst)
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| | Re: Preview of multi-level callouts complete with pointers
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(...) The callouts are placed relative to outside edges or corners of the step image: Corners: TOP_LEFT TOP_RIGHT BOTTOM_LEFT BOTTOM_RIGHT Edges plus justification to the perpendicular edges TOP (LEFT, CENTER or RIGHT) BOTTOM (LEFT, CENTER or RIGHT) (...) (22 years ago, 21-Apr-03, to lugnet.cad.dev, lugnet.inst)
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| | Re: Switching from BITMAP/JPEG to PNG
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"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:HDpB2o.oBr@lugnet.com... [ ... snipped ... ] (...) all (...) Nope. I have been converting all of my raw bitmaps to PNG with ImageMagick so this is a welcomed change from my (...) (22 years ago, 21-Apr-03, to lugnet.cad, lugnet.inst)
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| | Switching from BITMAP/JPEG to PNG
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JPEG image format and the new callout capabilites in LPub (plus PLI background color non-white which I just fixed) are incompatible with JPEG because when you pack images together that are rendered with the same background color, not all the (...) (22 years ago, 21-Apr-03, to lugnet.cad, lugnet.inst)
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| | Re: BoxCar - v2
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(...) (URL) Spears MichLUG - (URL) MOCpage - (URL) (22 years ago, 18-Apr-03, to lugnet.trains, lugnet.inst, lugnet.org.us.michlug)
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| | Re: LPub 2.1.0.8 Available
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(...) Thanks Jake. I knew I was forgetting something. Kevin (...) levels. (...) (22 years ago, 16-Apr-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
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| | Re: LPub 2.1.0.8 Available
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(Cross posting to .inst) (...) (22 years ago, 16-Apr-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
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| | Re: Build-a-Bot
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(...) Congrats mate! Your worth the attention! Best regards, /Tobbe (URL) SPAM when e-mailing) (22 years ago, 10-Apr-03, to lugnet.inst)
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| | Build-a-Bot
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Hey cool, I remember the announcement, but I didn't know it was featured on www.Lego.com ! (URL) by step instructions - Original Mech design by Eric Sophie (URL) on CD. (URL) (22 years ago, 10-Apr-03, to lugnet.inst, lugnet.build.mecha)
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| | Re: LPub 2.1.0.7 Released
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Hi Kevin, Thanks for all of your hard work on this program! I downloaded the new version last night, and noticed during installation that the version number shown on the first splash screen was for 2.1.0.6. -Joel (...) (22 years ago, 8-Apr-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
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| | LPub 2.1.0.7 Released
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Hi All, I only posted this to announce, but thought wiser. I've released LPub 2.1.0.7 for general use. It contains a few new minor features, but more importantly there are fixes to the combination of rotation steps and buffer exchange, as well as (...) (22 years ago, 7-Apr-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
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| | Happy Halloween Models
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A&M LWorks is pround to bring you yet another BI! It's a little late or a bit early depening on how you see it but here are some fun models that you can build with your kids. See the history page for more info on the models. Without further adue A&M (...) (22 years ago, 31-Mar-03, to lugnet.build, lugnet.cad, lugnet.inst)
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| | New E-mail address
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Dear fellow LEGO fans, I am sending this message to the groups I regularly read and post to, because since today my E-mail address that I used to post with no longer exists! It was jmolen@globalxs.nl... :-( My new adres will be jmolen@zonnet.nl and (...) (22 years ago, 28-Mar-03, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.dat.models.sets, lugnet.cad.dat.parts, lugnet.cad.dev, lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.ray, lugnet.harrypotter, lugnet.inst, lugnet.loc.nl, lugnet.space, lugnet.starwars, lugnet.technic)
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