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Subject: 
Re: Preview of multi-level callouts complete with pointers
Newsgroups: 
lugnet.cad.dev, lugnet.inst
Date: 
Mon, 21 Apr 2003 19:05:59 GMT
Viewed: 
3475 times
  
In lugnet.cad.dev, Miguel Agullo writes:
Hi Kevin,

You've done it again! This is a HUGE improvement as it allows a much needed
"step hierarchy", extremely useful for generating instructions - your step 0
is actually two steps. This is really great.

I am probably being too inquisitive too early, but how are the coordinates
for the callout placements and pointers resolved? Are they tied to a
determined resolution of the final output? Does Lpub change them
automatically if the output resolutions is changed?

The callouts are placed relative to outside edges or corners of the step image:

Corners:
  TOP_LEFT
  TOP_RIGHT
  BOTTOM_LEFT
  BOTTOM_RIGHT

Edges plus justification to the perpendicular edges

  TOP (LEFT, CENTER or RIGHT)
  BOTTOM (LEFT, CENTER or RIGHT)
  RIGHT (TOP, CENTER, BOTTOM)
  LEFT (TOP, CENTER, BOTTOM)

This gives you a total of 16 locations, plus you can offset from there by
providing an x and y offset (in pixels).

TOP_LEFT    | TOP/LEFT         TOP/CENTER        TOP/RIGHT | TOP_RIGHT
-------------------------------------------------------------------------
LEFT/TOP    |                                              | RIGHT/TOP
LEFT/CENTER |                                              | RIGHT/CENTER
LEFT/BOTTOM |                                              | RIGHT/BOTTOM
-------------------------------------------------------------------------
BOTTOM_LEFT | BOTTOM/LEFT    BOTTOM/CENTER    BOTTOM/RIGHT | BOTTOM_RIGHT

You also can place the Part List Image relative to the step image using the
same mechanism.

Finally you can place the step number relative to either the PLI or the step
image using the above mechanism.

The pointers from callouts into the step image are described relative to the
side of the callout closest to the step image, and pixel offsets into the step
image.


Any chance of a WYSIWYG interface;-)?

There are always possibilities :^)

Excellent stuff!

Thanks!

Kevin



Message has 1 Reply:
  Re: Preview of multi-level callouts complete with pointers
 
(...) Well I guess the above "ascii draw" diagram didn't work too well with proportional fonts. Oh, well. (...) Per Jennifer Clark's recommendation in private, I'm going to convert the pointer units from pixels to scaling factors from 0 to 1, where (...) (22 years ago, 22-Apr-03, to lugnet.cad.dev, lugnet.inst)

Message is in Reply To:
  Re: Preview of multi-level callouts complete with pointers
 
Hi Kevin, You've done it again! This is a HUGE improvement as it allows a much needed "step hierarchy", extremely useful for generating instructions - your step 0 is actually two steps. This is really great. I am probably being too inquisitive too (...) (22 years ago, 21-Apr-03, to lugnet.cad.dev)

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