Subject:
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Re: Preview of multi-level callouts complete with pointers
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 22 Apr 2003 14:33:42 GMT
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Viewed:
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1142 times
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In lugnet.cad.dev, Miguel Agullo writes:
> Hi Kevin,
>
> You've done it again! This is a HUGE improvement as it allows a much needed
> "step hierarchy", extremely useful for generating instructions - your step 0
> is actually two steps. This is really great.
>
> I am probably being too inquisitive too early, but how are the coordinates
> for the callout placements and pointers resolved? Are they tied to a
> determined resolution of the final output? Does Lpub change them
> automatically if the output resolutions is changed?
I was thinking more about this (and I've asked Miguel to help me with the
resolution independent architecture of the new LPub features), and there are
two *different* issues here.
Issue 1:
I want to render everything in low resolution (to save time) until I get things
they way I want, then I want to increase the resolution for the final draft,
and have everything scale accordingly. The final draft is destined for the
web, so when I raise the resolution, I don't want the borders and callout
seperators and such to increase in size.
Issue 2:
I want to render everything in low resolution (to save time), but when I
increase the resolution for printing, I want the borders ans callout seperators
to increase in thickness, so they look right when they are printed.
How do we address the conflict between these two wants?
This whole *resolution indepence* is a very good idea, and especially now in
the beginning of the *LPub for page layout* era, before things get too
entrenched. But.... it is a new concept for me to deal with.
Kevin
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