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 Instructions / *266 (-20)
  Re: Sand Green and POV
 
(...) without changing POV code. I have been using LPub (and loving it) and of course, can't modify the POV code. Is there a way to add Sand Green (and other custom colors for that matter) to the colors.inc file to avoid this? Or some other (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: LSynth 2.0 Available
 
I agree that it should ask. For example I keep my LDraw files in C:\Program Files\LDraw and MLCAD in C:\Program Files\MLCAD. It was a little awkward to set up, but it works great. If LDraw used a proper Windows installer then this wouldn't be an (...) (22 years ago, 19-Jan-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: LSynth 2.0 Available
 
(...) Another issue is the ownership of the changes. Do you wish to require authors who contribute changes to assign ownership of the changes to you? If you do not, then the program becomes partly owned by you and all whose code you have accepted (...) (22 years ago, 19-Jan-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: Sand Green and POV
 
(...) Yeah, I didn't think that it was an Lpub issue, most certainly a POV issue. I am really curious hwo to fix this without resorting to using L3P and POV without Lpub. I've become addicted! :) Jake --- Jake McKee LEGO Enthusiast Webmaster - B.I. (...) (22 years ago, 19-Jan-03, to lugnet.cad, lugnet.inst)
 
  Re: Buffer Exchange and Ghost parts
 
Øyvind, I don't think there is a way around this situation in MLCAD. I added PLIST BEGIN IGN meta-command to LPub, to ignore the second occurrence of parts, but I know of no way to do this in MLCAD. Kevin (...) (22 years ago, 19-Jan-03, to lugnet.cad.mlcad, lugnet.inst)
 
  Re: Buffer Exchange and Ghost parts
 
This is a bit old thread, but I wonder if sombody can answer me how this Buffer Exchange command affects the partlist? I just found out how to make subassemblies and then put the subasembly part into the main model by first using Buffer Exchange (...) (22 years ago, 19-Jan-03, to lugnet.cad.mlcad, lugnet.inst)
 
  Re: Proposed solution for Building Instruction scale issue
 
Hi Mike, I've wanted the sub-model selection stuff you talked about for a while also (whether you use MPD or not.) I think it would be very handy. I think that the form of this solution is in a GUI addition to LPub itself, where you get a list of (...) (22 years ago, 18-Jan-03, to lugnet.cad, lugnet.inst)
 
  Re: Proposed solution for Building Instruction scale issue
 
"Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H8vv2I.6M3@lugnet.com... (...) paradigm. (...) them (...) I have added lugnet.inst to this post as there seems to be a lot of LPub related traffic in that group and the topic of my post (...) (22 years ago, 18-Jan-03, to lugnet.cad, lugnet.inst)
 
  Re: instruction approaches
 
(...) My style is to do most of the building (and therefore most of the steps) in sub-models and then merge the sub-assemblies into the final assembly in a few steps in the top level file. I use as many levels of sub-models as is necessary. I never (...) (22 years ago, 18-Jan-03, to lugnet.cad, lugnet.inst)
 
  Re: LSynth 2.0 Available
 
(...) OK the installer is slightly less sucky, because now it puts the parts in the LDRAW\Parts directory. Kevin (22 years ago, 18-Jan-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  instruction approaches
 
An interesting philosophical question about instruction approaches... Does anyone have any thoughts on or examples of instructions that are organized in a hierarchy as opposed to linearly? Where an instruction hierarchy would start with the building (...) (22 years ago, 17-Jan-03, to lugnet.cad, lugnet.inst)
 
  Re: Seeking input on reused user parts in building instructions
 
I totally agree with all these comments. This especially rears it's head when doing passenger coaches where I've use the same sub model 36 times in s set of 4 coaches! Which brings up an interesting philosophical question about instruction (...) (22 years ago, 17-Jan-03, to lugnet.cad.dev, lugnet.inst)
 
  Re: Seeking input on reused user parts in building instructions
 
"Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H8vFL3.9Js@lugnet.com... (...) [ ... snipped ... ] (...) it to (...) I don't see any down side to doing that. Mike -- Mike Walsh - mike_walsh at mindspring.com (URL) - North Carolina (...) (22 years ago, 17-Jan-03, to lugnet.cad.dev, lugnet.inst)
 
  Re: Seeking input on reused user parts in building instructions
 
(...) I remembered this issue the other day and was surprised no one had asked about it. (...) I like the idea of creating the seperate picture, but would prefer to add it to the screen web pages also. (...) Thanks Mike, Kevin (22 years ago, 17-Jan-03, to lugnet.cad.dev, lugnet.inst)
 
  Re: Sand Green and POV
 
I've run into this problem before using Pov-Ray. What you need to do is find the line that calls the complete model (will be just before the camera statement) and remove the #if statement. For example: Remove #if (version >= 3.1) material #else (...) (22 years ago, 17-Jan-03, to lugnet.cad, lugnet.inst)
 
  Re: LSynth 2.0 Available
 
(...) Installers are highly uninspiring, but I will fix this for the next release (which will happen as soon as I fix and test the installer.) Kevin (22 years ago, 17-Jan-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: LSynth 2.0 Available
 
I really like your tool, it will save me a lot of time and struggling and allow mw to add to my models I do, hower have a a comment on the installer you use, it sucks.. instead of placing the parts in the correct parts directories it placed them in (...) (22 years ago, 17-Jan-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: Seeking input on reused user parts in building instructions
 
"Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H8t9F9.BAt@lugnet.com... (...) parts (...) in (...) was (...) Yeah! I have seen this with many of the train models I have created. In one case I used a sub-model 8 times and LPub (...) (22 years ago, 17-Jan-03, to lugnet.cad.dev, lugnet.inst)
 
  Re: LSynth 2.0 Available
 
Hi Ahui, If you are still having problems, just email an example that does not work, or post it here. I will figure it out and get back to you. Kevin (...) (22 years ago, 17-Jan-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: LSynth 2.0 Available
 
Hi Dave, Right now the installer is too simple. It needs to know where the LDraw directory is, so it can add some parts to your parts directory. It does a simple search for this: LDRAW\MKLIST.EXE on your hard disks. It cannot find it. I'd guess one (...) (22 years ago, 17-Jan-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)


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