Subject:
|
instruction approaches
|
Newsgroups:
|
lugnet.cad, lugnet.inst
|
Date:
|
Fri, 17 Jan 2003 23:46:14 GMT
|
Viewed:
|
2748 times
|
| |
| |
An interesting philosophical question about instruction approaches...
Does anyone have any thoughts on or examples of instructions that are
organized in a hierarchy as opposed to linearly? Where an instruction
hierarchy would start with the building of a certain number of sub models,
in some cases multiple copies of each, and then a final assembly. A model
could easily have more then just two levels as well. As opposed to the
"normal" from the ground-up approach.
I find that the sub models of things like train trucks are very natural to
conceive. When I took this approach to its logical conclusion and applied it
so that where models are repetitive they are broken down in to component sub
models, the instruction flow gets funky and forces a different approach.
An example is:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=300277
where each panel, including the coach ends, is a sub model in the .mpd file.
SteveB
|
|
Message has 1 Reply: | | Re: instruction approaches
|
| (...) My style is to do most of the building (and therefore most of the steps) in sub-models and then merge the sub-assemblies into the final assembly in a few steps in the top level file. I use as many levels of sub-models as is necessary. I never (...) (22 years ago, 18-Jan-03, to lugnet.cad, lugnet.inst)
|
2 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|