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 Gaming / Starship / *99 (-10)
  (Post for David) Jumpship
 
David can't post to LUGNET yet, so I've done it for him. I'm so generous...:) Im still stuck here on the old board because I cant logon to LUGNET. Another thing we could do is Recharge Stations!! In the books Im basing my organization on recharge (...) (21 years ago, 29-May-03, to lugnet.gaming.starship, FTX)
 
  Starship Button
 
Galactic Greetings! I have noticed that some of you and some of our associates have links pages on your websites. I invite any who are interested to include a link to the Starship site on their pages: (URL) you may use this image as a button, if (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
In lugnet.gaming.starship, Richard Parsons wrote a bunch o' stuff. Hmm. Interesting thoughts. I am happy with the direction of this discussion thus far... (...) So you are proposing a re-write of the previously stated rules on Full JumpShips to (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
In lugnet.gaming.starship, John P. Henderson wrote stuff. Currently: (...) Proposedly: (...) I don't want to cruel my own proposals to the Glorious Galactic Grand Guarantor, but (I do want to see good rules made that improve gameplay): These two (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
 
  Re: Commercial Talk: Jump Engines
 
(...) Of course, of course. No sense bothering the Grand Galactic Generale with lowly commercial matters now is there? As agreed, if we end up thinking to apply this outside Port Block Yards Fleet Tenders, we'll start talking royalties ;-) Richard (...) (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) Well, technically, his engineers are looking at your ship's upgrade from Spraw, and if he negotiates with you to do so, he will take the plans and try to duplicate the engines. He is considering, for game-play fun, saying that they can't (...) (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) His society developing it? Richard, you know I expect a share out of this, right? :) Can't wait to get my Junk Ship zipping around on its new drive... -JHK (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
First of all: Oh my God! What happened to the text?! It's all...weird. Anyway... Very good explanation. It works very well. My ships have a modified form of this jumpdrive, but I don't use it in Starship. It's how I get across the galaxy in 5 (...) (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) (grins) It stems from our use of the term JumpGates. I honestly do not recall which of the participants first provided that particular term here in Starship, although surely it has been used in other Sci Fi before. But early during game (...) (21 years ago, 28-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) <remainder snipped> JumpShip? Hmmm...am I detecting the influence of the venerable GDW "Traveller" (the original one) here? :) I must find my copy of "High Guard." It's been too long. Hopefully one day I'll be able to take part in all of the (...) (21 years ago, 28-May-03, to lugnet.gaming.starship)


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