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| | Re: Motorcycle
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| (...) Ah, you may have found that thing that'll finally get me off my butt to do another update. For one thing, the chapter section on Platform Size is wrong, I forgot to update it in the downloadable file after we rewrote the propulsion rules. The (...) (20 years ago, 31-May-04, to lugnet.gaming.brikwars)
| | | | Motorcycle
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| I'm working on making stats for a LEGO motorcycle in BrikWars. But, when I work it all out, it comes up with 0.5 inch for a movement rate. I'm either doing something wrong, or the stats in the game break down at some points. Or, I may not know what (...) (20 years ago, 28-May-04, to lugnet.gaming.brikwars)
| | | | Re: Is BrikWars Dead?
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| (...) "They" should put a rule in the book that you have to post pictures and a write up after the game. Really. -Clangador Obligatory Quote: "Brick are made of people! (2 URLs) (20 years ago, 27-May-04, to lugnet.gaming.brikwars, FTX)
| | | | Re: Is BrikWars Dead?
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| (...) 2 things: 1. Not everyone wants to spend the time on writing up every battle. I know from hearsay and reading gaming.brikwars that there have been recent battles. NELUG is right now discussing organising another one. 2. Come to BrickFest this (...) (20 years ago, 26-May-04, to lugnet.gaming, lugnet.gaming.brikwars, lugnet.events.brickfest)
| | | | (canceled)
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| | | | | Re: Is BrikWars Dead?
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| "Clangador" <clangador@comcast.net> wrote in message news:HyC12v.F9q@lugnet.com... (...) is the (...) playing (...) battles, but (...) You might want to look in lugnet.gaming.brikwars Frank (20 years ago, 26-May-04, to lugnet.gaming, lugnet.gaming.brikwars)
| | | | Finally My QuikWars Pics from Ourcon!
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| Hi All! I finally found time and a working computer to post my pics from OurCon (April 18 & 19) during which Teddy and I converged to display our spacey models. As it was a gaming convention, we offered two impromptu sessions of QuikWars (variant of (...) (20 years ago, 14-May-04, to lugnet.events, lugnet.gaming.brikwars, lugnet.loc.us.ma, lugnet.org.us.nelug, lugnet.space, FTX)
| | | | Re: Bubble Gum Crisis
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| Thanks Shaun, but don't be modest. Your write-up is what gives the site life. By the way, there is a cheesy easter egg hidden on one of the pages...I suspect you won't find it though. As for the game, I couldn't agree more. The "less is more" (...) (20 years ago, 11-May-04, to lugnet.gaming.brikwars)
| | | | Re: Bubble Gum Crisis
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| (...) This looks great, Joe! As with any other trend worth following, NELUG's brikwars games seem to have evolved in fits and starts. I'd consider this one to be the first of a new era of games that so far have been tremendous! After last summer's (...) (20 years ago, 11-May-04, to lugnet.gaming.brikwars)
| | | | Bubble Gum Crisis
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| Boy oh boy, has the .brikwars newsgroup been silent lately. Whatever happened to the carnage? The gore? The sheer ruthlessness of thy fellow man and woman? Well, wonder no more. It's time to wipe that classic smile off your face and remember what it (...) (20 years ago, 11-May-04, to lugnet.gaming, lugnet.gaming.brikwars, lugnet.org.us.nelug) !
| | | | Re: The Vikings meet Medieval Cogs
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| "Don Cox" <the1hugh@yahoo.com> wrote in message news:HwMsqz.9t2@lugnet.com... (...) many (...) actions. I (...) ship to (...) (URL) (21 years ago, 23-Apr-04, to lugnet.castle, lugnet.build.ancient, lugnet.gaming, lugnet.gaming.brikwars, lugnet.pirates)
| | | | Re: The Vikings meet Medieval Cogs
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| (...) All well done. I know a guy who did the exact set of rules that you are looking for that were specifically medieval. They were for resin ships and metal minatures, but they should work for Lego (and I'll warn you that low Viking ships facing (...) (21 years ago, 23-Apr-04, to lugnet.castle, lugnet.build.ancient, lugnet.gaming, lugnet.gaming.brikwars, lugnet.pirates)
| | | | The Vikings meet Medieval Cogs
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| Sometime back I did 3 Viking Longboats: (URL) wanted to do some Castle, shore raiding and I have seen "The Vikings" many times and thought it would make a great BrikWars game. Recently I was watching the film again and thought about doing naval (...) (21 years ago, 23-Apr-04, to lugnet.castle, lugnet.build.ancient, lugnet.gaming, lugnet.gaming.brikwars, lugnet.pirates)
| | | | QuikWars
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| Haha! I was just thinking it would be cool for me to think up some simplistic PBB wargame that I might toss out if I find things are slow at next week's OurCon at UMass (where I'll have a bunch of space stuff on display). As I was getting online to (...) (21 years ago, 11-Apr-04, to lugnet.gaming.brikwars, FTX)
| | | | Re: The Blue Menace
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| (...) Yeah, we want evil chickens! Seriously, this looks like a formidible force. Certainly something to be reckoned with. I personally like Jet-Eye Joe. I think he knows this friend of mine from georgia, Jed I. Night. lol -Lenstein (21 years ago, 6-Apr-04, to lugnet.space, lugnet.gaming.brikwars, FTX)
| | | | Re: The Blue Menace
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| (...) Well actually those people are mine, I got them at the Legoland in Denmark. Some day I will probobly create a sea monkey force that is unstopable. Just imagine a giant transport that looks like a whale, and then a cannon comes out of its mouth (...) (21 years ago, 6-Apr-04, to lugnet.space, lugnet.gaming.brikwars, FTX)
| | | | Re: The Blue Menace
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| (...) Nik, Sweet stuff. Did you "borrow" all those toros from your dad? When are you going to make a sea monkey brikwars force? Hey you should bug your dad about a battle that (URL) Jason Catena> is trying to organize for May 2nd. Oh and where are (...) (21 years ago, 6-Apr-04, to lugnet.space, lugnet.gaming.brikwars, FTX)
| | | | The Blue Menace
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| Hi guys, I've just been lurking for a while, and my dad and I finally took pics of my first BrikWars army. Well here it is. (URL) He Hee>> (go ahead and click me, punk!) ... He was a quick doodle (URL) My spider mecha. >> I made my mecha from half a (...) (21 years ago, 6-Apr-04, to lugnet.gaming.brikwars, lugnet.space, lugnet.duplo, lugnet.build.mecha, FTX) !
| | | | Re: Medieval Sea Battles
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| (...) I'm not that familiar with Evil Stevie's but the whole thing looks fairly consistent and logical. I just had an idea about movement/weapon range - incorporating a probability factor into the calculations of weapon range. For example, a arrow's (...) (21 years ago, 5-Apr-04, to lugnet.games, lugnet.gaming.brikwars)
| | | | TL2 Roman Army
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| I've started a page for my TL2 Roman Army. So far it only has a legionary and a shield wall. I have a bunch of other stuff with stats to add when I construct them and take pictures: gladius, pilium, and standard bearer (troopers, simpler versions of (...) (21 years ago, 26-Mar-04, to lugnet.gaming.brikwars)
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