To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gaming.brikwarsOpen lugnet.gaming.brikwars in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / BrikWars / *106 (-20)
  Re: Ancients Theme - armies, buildings, and cilivizations
 
(...) Excellent! I also like to build fairly 'big.' I find trying to scale a floorplan to actual minifig dimensions dictates a pretty large building. So, if live anywhere near New Hampshire..well, my castle can whoop your castle in a bit o' (...) (21 years ago, 26-Oct-03, to lugnet.build, lugnet.general, lugnet.castle, lugnet.gaming.brikwars)
 
  Ancients Theme - armies, buildings, and cilivizations
 
I've been working on my Ancients Theme for past 3 years. I was a Castle fan but after witnessing the gigantic castles made by other Lego fans I decided to out do them. So to go one better, I decided to make MOCs far larger than a castle, so I moved (...) (21 years ago, 25-Oct-03, to lugnet.build, lugnet.general, lugnet.castle, lugnet.gaming.brikwars)
 
  Re: A Public Apology
 
Oh no! My thesis! My PhD! No wonder they laughed me out of the room! Oh, I'll get you for this Rayhawk! You will rue the day... -Evil, Malicious, Vengeful, Wayne (...) (21 years ago, 24-Oct-03, to lugnet.gaming.brikwars)
 
  Re: A Public Apology
 
(...) It's about time. I've often been discouraged by the flagrant inaccuracies and utter disregard for thorough and comprehensive research apparent throughout Brikwars. Just a few points that I've taken particular offense to: (1) Nowhere in the (...) (21 years ago, 24-Oct-03, to lugnet.gaming.brikwars)
 
  Re: A Public Apology
 
(...) Mike, I am appauled. I had not read the Ninja ruleset until this apology prompted me to. Upon reading, I found many other egregious errors including: "Many animals in Japan, including dragons, cranes, racoon-dogs, and foxes, had many magical (...) (21 years ago, 24-Oct-03, to lugnet.gaming.brikwars)
 
  Re: A Public Apology
 
"Mike Rayhawk" <mike@brikwars.com> wrote in message news:Hn8FKs.MvB@lugnet.com... (...) contains (...) trustworthy (...) source of (...) in the (...) face. What!? What do you mean that it's not a source of well-researched and accurate information!? (...) (21 years ago, 24-Oct-03, to lugnet.gaming.brikwars)
 
  Re: A Public Apology
 
While I appreciate your apology, I do not use brickwars as a source of well-research and accurate information. I use the official ninja website. I do not understand why said site would be sued, as any ninja that would be offended would simply flip (...) (21 years ago, 24-Oct-03, to lugnet.gaming.brikwars)
 
  A Public Apology
 
I got an email today to the BrikWars contact address from a very offended reader. Apparently one of the quotes in the Medieval Japan supplement contains misleading information; specifically, the one in chapter MJ.6: Ninjas: "Facts: 1. Ninjas are (...) (21 years ago, 23-Oct-03, to lugnet.gaming.brikwars) ! 
 
  Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
 
"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HLBrxD.3oA@lugnet.com... (...) CPs (...) bit (...) combatants (...) several (...) Totally agree. What's interesting though is that actually moving units isn't the slow part. Rather it's (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
 
  Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
 
Okay, that's a good point, Joe. I guess I was more *thinking* that lower CPs translated into lower unit counts, and that's probably flawed. To be honest, I think what I'm driving at is how to make the game turn a bit quicker? More bang for the buck. (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
 
  Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
 
I have to agree with Joe. I used 1200cp (more than I was supposed to) for this game and I was able to finish all of my turns within 15 minutes. I did this by reducing the number of troops that I had to move, the number of attacks per turn, and (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
 
  Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
 
Actually, Shaun and Wayne, I think you've missed the important point. I don't think it has solely to do with small CP caps, but rather the number of units. While the CP limit can clearly influence the number of units you can create, in a game like (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
 
  CP Limits (was RE: Bubble Gum Crisis: A Great Game)
 
(...) <SNIP> (...) Actually, I think limited CP is always a good idea (and I'm always happy with TL5+). With this many people, it's really *necessary* to have lower CP. It's about the only way we can squeeze this many turns in. Most of the games I (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
 
  Re: Bubble Gum Crisis: A Great Game
 
(...) Not to throw in a "me too!" post, but I have to agree here. This was a great game! My pictures at: (URL) points: (1) Small budgets, small budgets, small budgets! With only 150 CP allowed per person, most participants only had 1 to 3 troopers. (...) (21 years ago, 14-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)  
 
  Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
 
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKyI9x.uCp@lugnet.com... (...) this (...) suddenly more (...) (1d6, (...) I like the idea! Although I have my suspicions on how quickly it will move, since we are talking about a (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
 
  Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
 
(...) Snip I absolutely love the idea. It gives you better a control of the civilians than their medieval counterpart, but doesn't give you absolute control of them. Very flexible, and better yet, the potential for comic outburst is astronomical: (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
 
  The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
 
(...) This post is being crossposted to .gaming.brikwars, for the purposes of discussing quasi-random civilian actions. Our upcoming BubbleGum Crisis Themed TL6 battle takes place in an urban environment, meaning there will be lots of room for (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
 
  Re: Qwikwars?
 
(...) Sounds like a "Quikwars: Deathmatch." It might work if you try it sometime. (21 years ago, 21-Aug-03, to lugnet.gaming.brikwars)
 
  Re: Portable Brikwars Documentation - Personal Data Thingy?
 
(...) Personally, I think a laptop would be easier to read and search through. I have a Pocket PC and it's irritating to have to tap and scroll. It's best for quick notes and stuff, not large documents. Also, on a laptop, you can use the internet (...) (21 years ago, 20-Aug-03, to lugnet.gaming.brikwars)
 
  BrikWars question -- determining collision damage
 
Hi all I recently played a Brikwars game with my friends, but we were unclear on the collision damage rules. It was kind of a big point because if my friend lost his Giant Robot, then he'd be reduced to only a few infantry. We just fudged it for (...) (21 years ago, 12-Aug-03, to lugnet.gaming.brikwars)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR