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 Gaming / 639
  Improv-ed Medieval BrikWars
 
Hey-- Tim (Courtney), Brandon (Grifford) and I are right here (my place) playing slightly-Improv-ed Brikwars. Meaning we're making up rules as we go along, not really following the rules, just looking for action. Carnage is everywhere. Pictures are (...) (24 years ago, 25-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
 
  Re: Improv-ed Medieval BrikWars
 
(...) FU: We didn't have time to finish the game, but it sure looked like I lost. Bad strategy on my side, for splitting up my army and putting the cavalry before the foot-soldiers; plus, I was going against both Tim and Brandon at the same time. Oh (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
 
  Re: Improv-ed Medieval BrikWars
 
(...) pictures. It seems awful gutsy to risk them in such a pitched battle. Wouldn't it be something if you could use BrikWars to determine the fates of clashing CW empires? It's almost hard to imagine. - Mike. (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
 
  Re: Improv-ed Medieval BrikWars
 
(...) Well yeah - not really. It was kinda an unspoken agreement ahead of time not to damage the buildings. As for the people, it's easy to reassemble them! (...) Well, I think that could be cool for a different kind of org. A lot of people lately (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
 
  Re: Improv-ed Medieval BrikWars
 
"Shiri Dori" <shirid@hotmail.com> wrote in message news:G4M6oJ.8ts@lugnet.com... (...) of (...) You could keep CW as it is essentially, but mirror the CW universe and have it played out in a series of Brikwars games where CW participants are (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I don't see how CW would be 'damaged' if some of its members decided to let a chapter or two of their respective stories be determined or influenced by the events that occur within a wargame... of course, they would have to be careful about (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) Actually, there was a lot of discussion about this when the idea of CW was still young... Several people WANTED to stage battles based on the number of troops they had, storm other people's castles and fortresses, etc. The idea is pretty much (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I think it was an interesting experiment...I have always enjoyed reading Richard Parsons brikwars updates, as well as the various space and castle NELUG brickwars descriptions. I like seeing the pics+models that result from a (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I think another issues that arose is that people with huge armies (Dan Whatshisname:), James Aldrich(1)) would then have an unfair advantage over those that haven't complied 500-1000 troops. So how do you settle that? About gaming - I would (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) Alliances with other armies, of course! (And I think you mean Dan Siskind) (...) Well, I was all ready for a BrikWars at the Brickfest... but no one was up for it, really. :-( Are you gonna be there next yeat, Pawel? (...) I don't think I know (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) *eyes his maybe 300 minfig total across all themes* "um.... RUN AWAY! RUN AWAY!" But seriously - What about a bonus/modifier for a smaller, leaner, more highly trained band of Merc's.... I mean.. my history is weak and it's been ages since I (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) of (...) idea (...) said (...) play (...) off (...) :) It might be neat if it were based on the CastleWorld map. Brikwar events could be scheduled, using a specified location on the map to determine who would be involved, what territory could (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) If you were trying to integrate a game-battle into an ongoing CW history, then the size of each army would have to be determined by the storylines rather than by how many minifigs each CWer had in his or her collection. If the story calls for (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)

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