 | | The project
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Avery forwarded to me an e-mail he got from a Larry over in the General section where he first posted Michael's post. Aparently, it's better that the Alpha Centauri Project posts here under gaming. I got a question for the group, what are we going (...) (21 years ago, 5-Jan-05, to lugnet.gaming)
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 | | BrickMechs: The Ripper and the Jolly Reaper
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Two new Mechs in the BrickMech modular format. General gallery when moderated: (URL) arms on these are from September, when Rick Hallman and I bought some MechWarrior booster packs (WizKids) at Foundation Con. I was never inspired on the legs--a (...) (21 years ago, 23-Dec-04, to lugnet.build.mecha, lugnet.gaming)
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 | | Re: BrickMech Website and Rules Now Posted!
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(...) Right... I wanted just enough in the rules so that I could introduce a record sheet later on, or likely several record sheets (ground vehicle, VTOL, etc) that could introduce new things to the game. So right now it's just a hook in the rules (...) (21 years ago, 22-Dec-04, to lugnet.gaming)
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 | | Re: BrickMech Website and Rules Now Posted!
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(...) That's a pretty tightly-written set of rules, if only everyone could keep their Lego games so concise. Three comments: The range table divides stats between mechs and vehicles - this seems unnecessary, since (a) their stats are (almost) (...) (21 years ago, 21-Dec-04, to lugnet.gaming)
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 | | BrickMech Website and Rules Now Posted!
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I've finally gotten around to creating a website for BrickMech ((URL) while it's a bit minimalist, the rules are there along with links to galleries of creations and Con photos. The modular specification hasn't really changed, though I tightened up (...) (21 years ago, 20-Dec-04, to lugnet.build.mecha, lugnet.gaming)
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 | | Re: BrickQuest first questions
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(...) Upon further reflection, I've decided you're right... since critical hits don't add extra damage, they just set a minimum damage, it's not going to upset game balance or add power to already powerful-in-combat characters to define critical hit (...) (21 years ago, 19-Dec-04, to lugnet.gaming, FTX)
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 | | BrikWars Planning for SANDLUG
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I hope to start a semi-regular Brikwars game campaign for our area/group. To help move that goal forward I propose three tasks for anyone interested in participating. 1. Create a team concept Pick a color scheme (Black-with-Red-Trim and (...) (21 years ago, 8-Dec-04, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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 | | Re: BrickQuest first questions
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(...) Right... he could still move in and attack, or could position himself for a charge next turn. (...) I'll think about this... but it hasn't been a problem thus far. I might be reworking the combat mechanism to something more like it was (...) (21 years ago, 23-Nov-04, to lugnet.gaming, FTX)
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 | | Our first wargame (QuikWars)
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MOCs and snapshots of IndyLUG's first foray into wargaming with ABS plastic. (URL) folder may not yet be public). (21 years ago, 22-Nov-04, to lugnet.gaming, lugnet.org.us.indylug)
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 | | Re: BrickQuest first questions
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(...) Nice tips. Thanks. (...) Good rule. (...) OK, so for a line of movement to be in a straight line, it must be in one of the four cardinal directions or along one of the four primary diagonals? So in the diagram, if there were a creature (...) (21 years ago, 18-Nov-04, to lugnet.gaming, FTX)
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