 | | Re: BrickQuest first questions
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Questions are great... thanks for asking! (...) Well, it is about game balance and resource management... he can't be significantly more powerful than other characters. However, when I run a game I always start all characters out with one healing (...) (21 years ago, 17-Nov-04, to lugnet.gaming, FTX)
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 | | Re: BrickQuest first questions
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Hi Brian. I've played the game once at GenCon, so I'll answer what I can. (...) Look in the Swag page on the website. There's a Mana Potion that restores a dice roll's worth of spell points. (...) I believe that's the case. (...) It's like the 2x16 (...) (21 years ago, 17-Nov-04, to lugnet.gaming, FTX)
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 | | BrickQuest first questions
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I just read through the BrickQuest rules, and I'm quite impressed. I have a number of questions I hope Peter can answer, though. I haven't played a game yet, so please forgive the more ignorant questions. 1) Although the Wizard has powerful spells, (...) (21 years ago, 16-Nov-04, to lugnet.gaming, lugnet.org.us.indylug, FTX)
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 | | Pictures of Gaming at Foundation Con - BrickQuest, ESPG, & More
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(4 URLs) MichLUG (in participation with GameLUG) ran a track of games at the Foundation Gaming Convention in Okemos, MI the weekend of September 25&26. Peter Guenther ran BrickQuest and BrickMech, while Larry Pieniazek ran ESPG and Brick Battles. (...) (21 years ago, 15-Nov-04, to lugnet.org.us.michlug, lugnet.org.glug, lugnet.loc.us.mi, lugnet.events, lugnet.gaming, FTX)
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 | | Re: Question about quality of Best Lock...
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(...) I use a number of creatures that aren't statted up by Steve Jackson. Mummies, ghosts, skeletons, all the various dinosaurs, elephants, etc. In fact, mostly I don't use the creatures that Steve Jackson statted up... Frank (21 years ago, 15-Oct-04, to lugnet.gaming)
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 | | Re: Question about quality of Best Lock...
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(...) Not as long as you don't mind having to adjust dimensions and ranges according to whatever scale vessels/crewmembers you're using. The official scale wouldn't make much sense if you were playing with 4" action figures, as you might end up in a (...) (21 years ago, 14-Oct-04, to lugnet.gaming)
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 | | Re: Question about quality of Best Lock...
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(...) True, but nothing that is critical to the game is dependant on LEGO, other than perhaps the definition of ship classes, and even those aren't critical. Of course lots of LEGO creatures have been released since the rules have been written and (...) (21 years ago, 14-Oct-04, to lugnet.gaming)
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 | | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) Mostly true. It is possible for a fleet of small ships to not be able to bring all guns to bear because they block each other, or they are blocked by islands in a busy sea. Correct about the partial damage issue (this also helps damage (...) (21 years ago, 14-Oct-04, to lugnet.gaming)
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 | | Re: Question about quality of Best Lock...
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(...) He may be trying to say that, but the rules are pretty clearly tailor-fit to the LEGO System. Every LEGO beastie that would be appropriate to use in this sort of game has been statted out, and every statted beastie exists in LEGO form. All of (...) (21 years ago, 7-Oct-04, to lugnet.gaming)
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 | | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) They'd also benefit from the fact that they should always be able to aim all cannon at the larger ship, but the larger ship wouldn't always be able to target all of them at the same time. Theoretically the larger ship should benefit from the (...) (21 years ago, 7-Oct-04, to lugnet.gaming)
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