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 Gaming / 1448
    Re: BrikWars Supernatural Rules Bug Fix? —Mike Rayhawk
   (...) True enough, although I for one have no problem with letting wizards create stuff all over the map - I should make some kind of clarification to the Create Matter rules to say that a wizard can only create one continuous "thing" per effect, so (...) (21 years ago, 7-Apr-03, to lugnet.gaming)
   
        Re: BrikWars Supernatural Rules Bug Fix? —David Eaton
   Ooo! Ooo! We thought of another one: What's the deal with animating larger versus smaller objects? IE if I wanted to animate a standard #2 pencil, and make it do my bidding, it seems to cost the same amount of SP as if I wanted to animate a 900-foot (...) (21 years ago, 9-Apr-03, to lugnet.gaming)
   
        Re: BrikWars Supernatural Rules Bug Fix? —Gino A. Melone
     (...) I haven't read the SP rules in a couple years, but it seems to me that the 1 SP animation should only impart 1 power to the new "fig". Thus, the 900' pencil would be VERY slow. (21 years ago, 9-Apr-03, to lugnet.gaming)
    
         Re: BrikWars Supernatural Rules Bug Fix? —Gino A. Melone
     (...) I was just looking, and I don't see anything in the rules about speed being a factor of power. Hmm. Mike? (21 years ago, 9-Apr-03, to lugnet.gaming)
    
         Re: BrikWars Supernatural Rules Bug Fix? —Mike Rayhawk
     (...) Speed being a factor of power would be more realistic, but that would mean the players had to stop and do long-division to do Movement effects. I felt that it this case the added hassle wasn't worth it. (21 years ago, 10-Apr-03, to lugnet.gaming)
    
         Re: BrikWars Supernatural Rules Bug Fix? —Gino A. Melone
     (...) I had sort of implicitly assumed that movement=5*(blox/power). Most objects conform to this already. So, in any case where movement is not otherwise defined, use this. Also, make it a "sanity check" rule. Don't bother with it unless something (...) (21 years ago, 14-Apr-03, to lugnet.gaming)
   
        Re: BrikWars Supernatural Rules Bug Fix? —Mike Rayhawk
   (...) Curses! (...) But what would Freud say? All right, I admit it, you've got me dead to rights on this one. I don't know why I never gave any thought to animating giant objects, it seems so obvious in hindsight. (...) This seems like a good (...) (21 years ago, 9-Apr-03, to lugnet.gaming)
 

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