To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / 1272
1271  |  1273
Subject: 
Re: p3b4 optional rules mines/sensors longish
Newsgroups: 
lugnet.space, lugnet.gaming
Date: 
Tue, 26 Nov 2002 16:50:44 GMT
Viewed: 
1254 times
  
Thanks for the ideas. I sense two versions of the game coming on:

The idea was spawned from a thread about using a small tackle box to carry
around pieces for making little bots. This spawned discussion about creating
a game to be played with such a kit - the idea being a "portable" game.
Using 48x48 plates as the gameboard kind of nullifies the portability!

However, I can see the vision you had for the game, and I don't see why many
of the same rules cannot be used for a board type game such as you have
envisioned. I shall call this P2B4 - P3B4 but without the "Portable"!

More ideas for this slant on the game:
- You could have resource zones (mines, farms etc.) which a robot with the
right attachment could harvest, giving more parts to build with.
- With terrain, things like wings/jetpacks would become more meaningful
- Motive devices would obviously affect the speed the bot moved on the board
rather than the abstract rules used for sorties
- The difference between close combat and ranged weapons would be far more
apparent. I figure cc weapons would need to be more powerful to counteract
they lack of range. Although if there was a points system they could be
balanced that way.
- Alternatively the scale of the map could be considered much smaller so
each stud represented a large area. Then combat would only occur when bots met.



Message has 1 Reply:
  Re: p3b4 optional rules mines/sensors longish
 
(...) I must admit, I always envisioned this as a miniature-style wargame more than an abstract card-type game. Hence my ideas for being able to capture other bases - allowing you access to more parts and allowing you to build units faster (if you (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)

Message is in Reply To:
  Re: p3b4 optional rules mines/sensors longish
 
(...) This all could be added to an optional rules section of the rule book. I am looking at this game from a miniatures wargaming perspective as opposed to a card game. Some wargame minis are played on hex maps which I would probably use if I (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)

8 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR