| | Re: Junkbot not saving progress (was: New stuff on LEGO.com...)
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(...) DamnitLarry...you've knocked me down to #23...*grrrr* I just keep shaving points, and shaving points...1 here, 2 there...and I still keep loosing ground (it all started with John knocking me down a couple of places, and it's been all downhill (...) (23 years ago, 19-Aug-01, to lugnet.lego.direct, lugnet.gaming)
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| | Junkbot strategies (was Re: Junkbot not saving progress)
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(...) I can come up with some, surely. Perhaps a "SPOILER WARNING (Junkbot game hints - STOP if you don't want them)" would be in order. Such as Running the Gauntlet in 2. Get him moving immediately, don't let him miss a step. Let him run for it a (...) (23 years ago, 19-Aug-01, to lugnet.gaming)
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| | Re: Junkbot not saving progress (was: New stuff on LEGO.com...)
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(...) Well I shaved a FEW more off but clearly have a loooong way to go. This game is great because (except for a few rooms like Running the Gauntlet and Junkbot Is Brave which I have complained about before as being all coordination and no skill) (...) (23 years ago, 19-Aug-01, to lugnet.lego.direct, lugnet.gaming)
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| | Re: Junkbot not saving progress (was: New stuff on LEGO.com...)
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(...) I was sure that 354 must be a hack (no disparagement or accusation intended - just astonishment =O ) but I have managed 363 myself. I can't imagine where to shave off nine more but neither could I imagine before it happened the 14 I shaved off (...) (23 years ago, 19-Aug-01, to lugnet.lego.direct, lugnet.gaming)
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| | Re: Junkbot not saving progress (was: New stuff on LEGO.com...)
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(...) What is your score? I suspect there's been some improvement in scores since then... Nik and I together (on my ID larrypieniazek) are at 526 total score for a rank of 31 as of this writing. The big area I can see to get a few more points off is (...) (23 years ago, 18-Aug-01, to lugnet.lego.direct, lugnet.gaming)
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| | Re: PirateFest 2001
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(...) I would be interested in coming, but DC is about as far as i could go(i live in erie PA). I can bring stuff(islands mostly, i dont have too many smaller ships)i would love to finally get to play a game with people that are not doing it just (...) (23 years ago, 17-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
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| | RE: Junkbot not saving progress (was: New stuff on LEGO.com...)
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(...) First off, let me say this game is totally awesome! With the save working I finally had time to play through to the end. I haven't figured the trick of a couple levels but still claimed Master Rank #7. :-) Yow, have to shave almost 70 to reach (...) (23 years ago, 15-Aug-01, to lugnet.lego.direct, lugnet.gaming)
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| | Re: Junkbot not saving progress (was: New stuff on LEGO.com...)
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(...) Thanks again, Tomas! (...) *grrrr*...re-playing "Run The Gauntlet" right now for the save...*grrrr* (...) Yep...that's how I've been doing it...down to 32 moves now... (...) Yes, yes, YES! OH GAWD, YES! Ummm...please.... That would also make (...) (23 years ago, 13-Aug-01, to lugnet.lego.direct, lugnet.gaming)
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| | JUNKBOT SAVES THE DAY!
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Well, at least it saves your progress! Tomas and his team were good to their word, and the automatic save progress feature is up and running smoothly. Now I just gotta' go play the whole game through again (Bld. 1 down, 3 more to go). Thank you for (...) (23 years ago, 13-Aug-01, to lugnet.gaming)
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| | an idea for an epic (game) adventure!... [long]
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This is an idea I've been toying with. If I ever go *completely* insane and decide to run my own convention, this is something I'd like to run at that con. This is a "work in progress". Nonetheless, I'd appreciate feedback. ;-) Thanks, Franklin (...) (23 years ago, 9-Aug-01, to lugnet.pirates, lugnet.gaming)
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| | Re: PirateFest 2001
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(...) Probably about 12x14. Access on weekends should be no problem. It is a matter of I have to turn off, and then as we leave turn on the building alarm. Weekdays isn't really an option at work. (...) (23 years ago, 9-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
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| | Re: PirateFest 2001
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(...) How big is the smaller room? What is the access time frame (i.e. what time can we get in in the morning and how late can we stay at night)? DC probably works best all around as most of the East coast folks interested live within 5hrs drive. (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
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| | Re: PirateFest 2001
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(...) As I said we have lots of carpet squars in the large room, and there is a smaller, precarpeted room. 24 hr access isn't available, but it is always locked. (that might be a possible problem-- I would have to be there to let folks in the whole (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
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| | Re: PirateFest 2001
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(...) I could do DC, but not NC. My driving endurance about maxes out at 4 hours right about now--then the arthritis takes over and things get downright unpleasant. (However, Chris and I could probably carpool--whose vehicle depends on whether or (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
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| | Re: PirateFest 2001
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(...) Carpetted floors are vastly preferred over other floor styles. It's much easier on the LEGO (remember, we're sliding ships around). 24 hour access or lockability is a must. (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
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| | Re: PirateFest 2001
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I would very much like it if it were in DC. Along with that statement, let me say that (depending on which weekend is chosen) I may well be able to supply a location. I work for the Shakespeare Theatre in DC and we have several rehearsal/class (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
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| | PirateFest 2001
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Since Lindsay brought up the idea of this, I thought I'd refloat the dates I'm available: September 14 to September 16 September 21 to September 23 September 28 to September 30 November 2 to November 4 November 16 to November 18 * November 23 to (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
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| | Re: Brik Wars Scenarios IN PROGRESS
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(...) These are all great ideas! (...) Needless to say the road would have to be surrounded with all kinds of hazards to crash into and knock into the road - telephone poles, exploding gas pumps, schoolyards full of children (children running onto (...) (23 years ago, 4-Aug-01, to lugnet.gaming)
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| | Jain's Guide with new Sector Map
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xposted to lugnet.space and lugnet.fun.gaming ...New update to Jain's Guide (now at www.wildbrick.com!)! ...Now Jain's includes an interactive sector map (well, little more than a fancy links page, but its a start!) ...I'm starting to build a back (...) (23 years ago, 4-Aug-01, to lugnet.space, lugnet.gaming)
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| | Re: Brik Wars Scenarios IN PROGRESS
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Thanks Shaun for the idea on how soon to begin rolls. I wanted to start the game with 'run out of gas' rolls, but thought it would be too much. That's the problem with not having someone to test these on. Maybe tomorrow at our WAMALUG meeting. (...) (23 years ago, 3-Aug-01, to lugnet.gaming)
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