To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / *874 (-20)
  Re: PirateFest 2001
 
(...) I would be interested in coming, but DC is about as far as i could go(i live in erie PA). I can bring stuff(islands mostly, i dont have too many smaller ships)i would love to finally get to play a game with people that are not doing it just (...) (23 years ago, 17-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  RE: Junkbot not saving progress (was: New stuff on LEGO.com...)
 
(...) First off, let me say this game is totally awesome! With the save working I finally had time to play through to the end. I haven't figured the trick of a couple levels but still claimed Master Rank #7. :-) Yow, have to shave almost 70 to reach (...) (23 years ago, 15-Aug-01, to lugnet.lego.direct, lugnet.gaming)
 
  Re: Junkbot not saving progress (was: New stuff on LEGO.com...)
 
(...) Thanks again, Tomas! (...) *grrrr*...re-playing "Run The Gauntlet" right now for the save...*grrrr* (...) Yep...that's how I've been doing it...down to 32 moves now... (...) Yes, yes, YES! OH GAWD, YES! Ummm...please.... That would also make (...) (23 years ago, 13-Aug-01, to lugnet.lego.direct, lugnet.gaming)
 
  JUNKBOT SAVES THE DAY!
 
Well, at least it saves your progress! Tomas and his team were good to their word, and the automatic save progress feature is up and running smoothly. Now I just gotta' go play the whole game through again (Bld. 1 down, 3 more to go). Thank you for (...) (23 years ago, 13-Aug-01, to lugnet.gaming)
 
  an idea for an epic (game) adventure!... [long]
 
This is an idea I've been toying with. If I ever go *completely* insane and decide to run my own convention, this is something I'd like to run at that con. This is a "work in progress". Nonetheless, I'd appreciate feedback. ;-) Thanks, Franklin (...) (23 years ago, 9-Aug-01, to lugnet.pirates, lugnet.gaming)
 
  Re: PirateFest 2001
 
(...) Probably about 12x14. Access on weekends should be no problem. It is a matter of I have to turn off, and then as we leave turn on the building alarm. Weekdays isn't really an option at work. (...) (23 years ago, 9-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: PirateFest 2001
 
(...) How big is the smaller room? What is the access time frame (i.e. what time can we get in in the morning and how late can we stay at night)? DC probably works best all around as most of the East coast folks interested live within 5hrs drive. (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: PirateFest 2001
 
(...) As I said we have lots of carpet squars in the large room, and there is a smaller, precarpeted room. 24 hr access isn't available, but it is always locked. (that might be a possible problem-- I would have to be there to let folks in the whole (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: PirateFest 2001
 
(...) I could do DC, but not NC. My driving endurance about maxes out at 4 hours right about now--then the arthritis takes over and things get downright unpleasant. (However, Chris and I could probably carpool--whose vehicle depends on whether or (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: PirateFest 2001
 
(...) Carpetted floors are vastly preferred over other floor styles. It's much easier on the LEGO (remember, we're sliding ships around). 24 hour access or lockability is a must. (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: PirateFest 2001
 
I would very much like it if it were in DC. Along with that statement, let me say that (depending on which weekend is chosen) I may well be able to supply a location. I work for the Shakespeare Theatre in DC and we have several rehearsal/class (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  PirateFest 2001
 
Since Lindsay brought up the idea of this, I thought I'd refloat the dates I'm available: September 14 to September 16 September 21 to September 23 September 28 to September 30 November 2 to November 4 November 16 to November 18 * November 23 to (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: Brik Wars Scenarios IN PROGRESS
 
(...) These are all great ideas! (...) Needless to say the road would have to be surrounded with all kinds of hazards to crash into and knock into the road - telephone poles, exploding gas pumps, schoolyards full of children (children running onto (...) (23 years ago, 4-Aug-01, to lugnet.gaming)
 
  Jain's Guide with new Sector Map
 
xposted to lugnet.space and lugnet.fun.gaming ...New update to Jain's Guide (now at www.wildbrick.com!)! ...Now Jain's includes an interactive sector map (well, little more than a fancy links page, but its a start!) ...I'm starting to build a back (...) (23 years ago, 4-Aug-01, to lugnet.space, lugnet.gaming)  
 
  Re: Brik Wars Scenarios IN PROGRESS
 
Thanks Shaun for the idea on how soon to begin rolls. I wanted to start the game with 'run out of gas' rolls, but thought it would be too much. That's the problem with not having someone to test these on. Maybe tomorrow at our WAMALUG meeting. (...) (23 years ago, 3-Aug-01, to lugnet.gaming)
 
  Re: Brik Wars Scenarios IN PROGRESS
 
Snipped most of Shaun's comments. I too thought these scenarios were pretty hilarious... I just had to highlight this one comment: (...) Leave it to Shaun to relish sick and twisted! :-) Not that there's anything WRONG with that. (23 years ago, 3-Aug-01, to lugnet.gaming)
 
  Re: Brik Wars Scenarios IN PROGRESS
 
(...) Hey Aaron, These look great! I especially like the High School Spirit Week ... with a nice school-building layout, one could have a great deal of fun with that. I really like how you've taken some everyday experiences, put a sick and twisted (...) (23 years ago, 3-Aug-01, to lugnet.gaming)
 
  Brik Wars Scenarios IN PROGRESS
 
I have come up with some scenarios for use in Brik Wars and hope to get some feedback from anyone who has an opinion. I will list them in their current (untested) state. I would love it if some of you could test these and tell me what you find (...) (23 years ago, 3-Aug-01, to lugnet.gaming)
 
  Re: Milwaukee LUG meet Saturday August 4th
 
(...) Hi, Sorry, I'll be cleaning the house on Friday to make sure its presentable for the meet on Saturday (looks like it will start as early as 11 AM and go until ???), so lunch would be out for me that day. any Genconers interested in dropping in (...) (23 years ago, 31-Jul-01, to lugnet.loc.us.wi, lugnet.gaming, lugnet.pirates, lugnet.events)
 
  Re: Milwaukee LUG meet Saturday August 4th
 
(...) Right Shiri, I originally set the FUT loc.us.wi but someone else FUTed to these other groups, which I don't mind. However I don't want any confusion about this LUG meet, I am not planning any sort of gaming event to happen here. If someone (...) (23 years ago, 31-Jul-01, to lugnet.loc.us.wi, lugnet.gaming, lugnet.pirates, lugnet.events)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR