| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) That's the way I've always played it - however, a ship can be crewed without a loyal pirate but it may go AWOL unless it's a certain distance away from your main ship (I think I used 2 foot - which is my Line-of-Sight for hidden ship (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) Hoo, yeah - you need a second GM, Actually, I'm thinking of having about 4 next time I play - an uber-ref (me), a sutler, a combat ref (I can only be in one place at a time!) and a ship ref (in charge of playing imperial and merchant ships) (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) I got pretty lucky there what with having blown one cannon up from a good distance, and on the next turn I managed to decrew the other one. I think it's because my gunners got some practice shooting at Guano Island. I will tell you this, I was (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) Ya. Official start time WAS 10 AM friday and stuff was going down but it really didn't get rolling till well into the afternoon. You just have to get your job/LEGO balance right! ++Lar (23 years ago, 17-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game (snip)...Pictures!
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(...) Yep, haven't had a chance to put them up yet (ask Mike Walsh what my apartment looks like right now...though he did note that it was easier to get into last night than Thursday night). I made an effort (and I think I succeeded) to take at (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game (snip)...Pictures!
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Didn't anyone take any photos? :-( Bruce (23 years ago, 17-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) Arggghh!! I be Cap't Luckless from the ship Lucky. My fearless crew decided to attack the Island of the Undead right away and that was a great way to initiate the boys to the cruel world of pirating. After abandoning the first pirate that made (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) I think a GM is still a good idea for a fleet game. I'm hoping that if we manage Piratefest that we can still muster 8-10 players. A fleet game though certainly wouldn't require as much GM involvement since there isn't much to do for sailing (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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Hi, First of all, I want to say "Thanks, Frank!" for running the Pirate Game. It's a lot more work than it might look (and it looks like a lot of work already!), and he brought TONS of stuff that was critical for a good game. I had an excellent (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
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| | Jain's Guide still lives
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...I am really trying to work on Jain's Guide more (jains.has.it or www.wildlink.com/lego/jain)! :-) Jain's is intended as a central link out to the best in LEGO Space military hardware and battles, from mecha MOCs to stories about LEGO Spaceships (...) (23 years ago, 17-Jul-01, to lugnet.build, lugnet.space, lugnet.gaming)
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