| | Re: YALUGS, draft version
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(...) I think he was on to the right idea, altho I guess he was thinking of StarFleetBattles Box system. OGRE was typewriter check boxes in original too. (...) It is not even close to true It cheats for all players [/:-D. (...) Yep, there are errors (...) (24 years ago, 15-Sep-00, to lugnet.gaming)
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| | Re: YALUGS, draft version
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(...) This is genius! I especially like the idea of using Lego flats to keep track of unit stats. I remember seeing Paul Gyugyi doing that for spaceships in his Renegade Bricks game, but I never thought of doing it with minifig units. I've always (...) (24 years ago, 14-Sep-00, to lugnet.gaming)
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| | YALUGS, draft version
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Just a note mentioning that I put up a recent draft of YALUGS. Yet another LEGO Universe Game System. Real original I know but there it is. Comments and suggestions for more rules and flames in general are welcome. (URL) (24 years ago, 14-Sep-00, to lugnet.gaming)
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| | Re: New BrikWars games
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I have the first battle report written up from the Labor Day Weekend BrikWars festivities at my house. The Skeleton Rules playtest battle went very well (if you're a skeleton, that is...) Check out the battle report, and let me know what you think (...) (24 years ago, 6-Sep-00, to lugnet.gaming)
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| | Re: New BrikWars games
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Due to my own brainlessness, I have had to repost these two galleries, so you won't find them at these locations. They are now here: (...) (24 years ago, 6-Sep-00, to lugnet.gaming)
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| | New BrikWars games
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Hello All. I've posted pictures of this weekend's BrikWars festivities between Gino Melone and myself. The first battle was a playtest of some experimental Dragon and Skeleton rules Gino and I had come up with. Unfortunately, they're a little (...) (24 years ago, 5-Sep-00, to lugnet.gaming)
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| | Re: BrikWars RV question (not from Gino this time...)
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(...) Yeah, I kept trying to build the same kind of mechs and running into the same kind of problem. The CMP was kept high because for some reason I wanted the explosives' CMPs to remain the same for troops as for vehicles. (I guess I wanted to keep (...) (24 years ago, 3-Sep-00, to lugnet.gaming)
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| | Re: BrikWars RV question (not from Gino this time...)
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(...) to (...) more (...) Heh. Um, never mind. I just reread the 2000 rules, and it seems that MK2 missiles no longer have a CMP. Oops. So ignore this paragraph here :) Adrian -- www.brickfrenzy.com (24 years ago, 2-Sep-00, to lugnet.gaming)
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| | Re: BrikWars RV question (not from Gino this time...)
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(...) The main issue is that this mech is armed with a fairly large number of small (relative to it) MKII missiles, which chew up enormous emounts of -CMP". It seems incongruous to have 4 MKII missiles have as much -CMP" as a MKV laser, which is a (...) (24 years ago, 2-Sep-00, to lugnet.gaming)
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| | Re: BrikWars RV question (not from Gino this time...)
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(...) If you're building it as a standard vehicle, sure. If you're using the RV rules to build it, then I don't know how well the math will hold up. The Vehicle Perfomance Modification rules were designed to let players modify standard vehicles (...) (24 years ago, 2-Sep-00, to lugnet.gaming)
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