To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / *579 (-10)
  Re: BrikWars RV question (not from Gino this time...)
 
(...) Yeah, I kept trying to build the same kind of mechs and running into the same kind of problem. The CMP was kept high because for some reason I wanted the explosives' CMPs to remain the same for troops as for vehicles. (I guess I wanted to keep (...) (24 years ago, 3-Sep-00, to lugnet.gaming)
 
  Re: BrikWars RV question (not from Gino this time...)
 
(...) to (...) more (...) Heh. Um, never mind. I just reread the 2000 rules, and it seems that MK2 missiles no longer have a CMP. Oops. So ignore this paragraph here :) Adrian -- www.brickfrenzy.com (24 years ago, 2-Sep-00, to lugnet.gaming)
 
  Re: BrikWars RV question (not from Gino this time...)
 
(...) The main issue is that this mech is armed with a fairly large number of small (relative to it) MKII missiles, which chew up enormous emounts of -CMP". It seems incongruous to have 4 MKII missiles have as much -CMP" as a MKV laser, which is a (...) (24 years ago, 2-Sep-00, to lugnet.gaming)
 
  Re: BrikWars RV question (not from Gino this time...)
 
(...) If you're building it as a standard vehicle, sure. If you're using the RV rules to build it, then I don't know how well the math will hold up. The Vehicle Perfomance Modification rules were designed to let players modify standard vehicles (...) (24 years ago, 2-Sep-00, to lugnet.gaming)
 
  BrikWars RV question (not from Gino this time...)
 
Okay, I'm costing a mech that's woefully underpowered for all the gizmos that I want to give him, so I have to buy a High Torque option (or two) for the poor guy. I'm assuming that standard vehicle upgrades work on mecha as well, right? If so, then (...) (24 years ago, 2-Sep-00, to lugnet.gaming)
 
  Re: Another BrikWars RV question
 
(...) That's the right formula. The HTML update of the RV rules is half-done, and I remembered to put the movement caps in this time. It would have been finished yesterday but I got delayed because I got contracted to work at Jim Henson Studios for (...) (24 years ago, 30-Aug-00, to lugnet.gaming)
 
  Another BrikWars RV question
 
What is the movement speed of various robotic propulsion systems? From talking to Mike, I think that it is the (4 * Pwr^2)/Mass. However, I think there is also a cap for each type of propulsion system. Thanks, Gino A... (24 years ago, 29-Aug-00, to lugnet.gaming)
 
  Re: BrikWars this weekend
 
(...) That's the sort of thing I was thinking. Maybe try out some Wizard rules. I've also bulked up on dragons and would like to try some of those. (...) I was thinking that this would be mostly big war machines. You can muster around 1600CP between (...) (24 years ago, 29-Aug-00, to lugnet.loc.us.oh, lugnet.gaming)
 
  Re: BrikWars this weekend
 
(...) That could work out well. I could finally try the skeleton army rules. (...) If it's just the two of us, then yeah, we could try that. But we have to be very careful with 3 or more people, due to just the sheer time of all the movements, and (...) (24 years ago, 28-Aug-00, to lugnet.loc.us.oh, lugnet.gaming)
 
  Re: BrikWars this weekend
 
[I'm bringing .fun.gaming into this thread in case anyone is interested] (...) I was thinking that we could plan a couple small battles for Saturday. Not worry about nice scenery or anything. We can use them to hash out some of the various rule-mods (...) (24 years ago, 28-Aug-00, to lugnet.loc.us.oh, lugnet.gaming)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR