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 Gaming / *394 (-10)
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
(...) Of course. (...) Actually, I wouldn't want to compress the inch any. The pistol fire was difficult as it was with a -1 per inch. Compressing that would make pistols almost useless (gee - I have no chance of hitting someone on the other side of (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
(...) Great! Is this something you can share with us when it's crafted? (...) I agree--I really liked the brick rulers. However, I do think that 1x3 segments would be more useful than 1x4 segments--I'd rather have compressed the range somewhat. I (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: Pirate Game Mortars: First Draft
 
(...) I agree. Part of the goal of rule creation was to make these bits suitably rare--they would either need to be specialised or a pirate would need to seek them out quite deliberately. (...) strong that (...) comes (...) This is a good (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: Brickfest
 
(...) I played them for the second part of the game. =) I started off with Captain Burgundy Beard and his ship the Deadly Dingo but had to abandon them to take up the Rusty Bucket. =) ~Nathan McDowell (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
 
  Re: Brickfest BrikWars
 
(...) Hi there, I was brand new to any kind of LEGO event, especially BrickWars. I came to Brickfest just to play Brickwars, but got happily distracted by other things (including my gf who dragged me away every night before the pub crawls, damnit). (...) (24 years ago, 13-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
 
  Re: pirate chasing merchant
 
(...) ...I think your melded version was great. Maybe call it a 'mini campaign' like game. And maybe next year I wont have to leave my ship on autopilot so much :-) I think the slight modification to the scale of the guns brought it a bit more (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: My Ogre was a Daily Illuminator!
 
(...) I have a minifig GEV I need to take pictures of and then post. I'm still figuring out the thrust vectoring for the turbofans at the back, and I need to plaster it with dish antennas. Unfortunately I had to upgrade my only USB equippped PC to (...) (24 years ago, 13-Jun-00, to lugnet.build, lugnet.gaming)
 
  Re: pirate chasing merchant
 
(...) The game in Biloxi was most definitely a "battle" game (what Steve calls a "shoot-and-sail game" in his latest update to the rules and GM charts). One of these days, I'd like to run my own %^^$^$#@ con, and invite Steve over to run the Pirate (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: pirate chasing merchant (was "Re: Brickfest")
 
(...) Was that game a battle game or campaign game? Of all the game descriptions I've seen, it's only clear which flavor one of the games was (battle game - the players clearly started with a large ship or several small ones). I like some of the (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  pirate chasing merchant (was "Re: Brickfest")
 
Ahoy, lass! Arrrr! (...) Hmmm.... When I helped SJ run his game at CoastCon in Biloxi ("(URL) Snake Island! BWAHAHAHAHAhahahahahahahaha!!!" ;-) Steve had several copies of the rules printed, and we gave each player their own copy. Furthermore, each (...) (24 years ago, 13-Jun-00, to lugnet.gaming)


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