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 Gaming / *2584 (-20)
  Re: My Updates about Arbor and Cruan'atan (Was Re: News from Cruan'atan)
 
(...) Uuuhh, I too am too lazy to check my records, but if I remember right, Richard's ship should be.... about two weeks away from this sector. Your ship should be arriving within a week (don't quote me on that) and There is one ambassador who is (...) (21 years ago, 23-Apr-04, to lugnet.gaming.starship, FTX)
 
  My Updates about Arbor and Cruan'atan (Was Re: News from Cruan'atan)
 
(...) -snipped about adventures- (...) Avery, congrats on getting to Lugnet! I have sent a ship to Cruan'atan and where it is I don't know yet. Hendo's not sent me anything but he may not have updated yet and I'm too lazy to check the records. I'll (...) (21 years ago, 23-Apr-04, to lugnet.gaming.starship, FTX)
 
  New ship to be registered, and for the reference all you players out there.
 
Ship Name: Bat-outta-Hell Organisation with which the ship is associated: Independent Traders Alliance Ship's Home Sector (if given, this will be the ship's starting location): Granth Sector Ship's Class: YT-1300b Corellian Freighter Ship's Role: (...) (21 years ago, 23-Apr-04, to lugnet.gaming.starship)
 
  News from Cruan'atan
 
Everybody clap and dance, I'm finally on Lugnet!!! YAAAAYY!! Ok, here is the news... Adventure 1: "The Fahln" is standing by for ship registration, I am to understand that there are several vessels en-route now. To clarify, the historical Galactic (...) (21 years ago, 23-Apr-04, to lugnet.gaming.starship)
 
  Re: The Vikings meet Medieval Cogs
 
"Don Cox" <the1hugh@yahoo.com> wrote in message news:HwMsqz.9t2@lugnet.com... (...) many (...) actions. I (...) ship to (...) (URL) (21 years ago, 23-Apr-04, to lugnet.castle, lugnet.build.ancient, lugnet.gaming, lugnet.gaming.brikwars, lugnet.pirates)
 
  Re: The Vikings meet Medieval Cogs
 
(...) All well done. I know a guy who did the exact set of rules that you are looking for that were specifically medieval. They were for resin ships and metal minatures, but they should work for Lego (and I'll warn you that low Viking ships facing (...) (21 years ago, 23-Apr-04, to lugnet.castle, lugnet.build.ancient, lugnet.gaming, lugnet.gaming.brikwars, lugnet.pirates)
 
  The Vikings meet Medieval Cogs
 
Sometime back I did 3 Viking Longboats: (URL) wanted to do some Castle, shore raiding and I have seen "The Vikings" many times and thought it would make a great BrikWars game. Recently I was watching the film again and thought about doing naval (...) (21 years ago, 23-Apr-04, to lugnet.castle, lugnet.build.ancient, lugnet.gaming, lugnet.gaming.brikwars, lugnet.pirates)
 
  Re: Fan Site focusing on Lego Military
 
(...) OK, I think I've gotten a good enough cenus from here and other places. Im gonna go ahead with this project starting this summer. Its definite now. :-) GO LEGO MILITARY!!! (21 years ago, 23-Apr-04, to lugnet.build.military, lugnet.build.military, lugnet.gaming)
 
  Re: How many studs in an inch? How many posts in a thread?
 
(...) I hereby petition that those damn mummies be henceforth removed from the game forever and ever. Grumble. (...) Uh. I can't even begin to process how very totally awful that would be to deal with. best LFB (21 years ago, 23-Apr-04, to lugnet.gaming)
 
  Re: How many studs in an inch? How many posts in a thread?
 
(...) Hmm, I was a theatre techie in high school and college, so I still carry a small tape measure everywhere I go. That makes perfect sense for the initiation of the brick-stick convention. Necessity, being the mother of invention and all (or was (...) (21 years ago, 23-Apr-04, to lugnet.gaming)
 
  Re: How many studs in an inch? How many posts in a thread?
 
(...) (URL) I didn't expect a sort of Spanish Inquisition!> JOHN (21 years ago, 22-Apr-04, to lugnet.gaming, FTX)
 
  Re: How many studs in an inch? How many posts in a thread?
 
(...) As someone who was part of that Brickfest mass-mind which first (I believe--correct me if it appeared elsewhere first, Frank) came up with the expedient of using LEGO rulers, let me assure you that it's because of two main factors: 1) The (...) (21 years ago, 22-Apr-04, to lugnet.gaming)
 
  Re: How many studs in an inch? How many posts in a thread?
 
(...) I had skeletons in a cave during the game I ran at MichLUG's (URL) August 2003> meeting. Hmm, can't find any pictures of the skeletons though. Jason Spears | (URL) BrickCentral> | (URL) MichLUG> (21 years ago, 22-Apr-04, to lugnet.gaming, FTX)
 
  RE: How many studs in an inch? How many posts in a thread?
 
Hello, The ships are NOT miniature. The ships are from Mamoli or Artesania Latina. The big wood ship models from overseas. They cost hundreds of dollars to buy and when completed would sell for much more. The ships are very beautiful and very (...) (21 years ago, 22-Apr-04, to lugnet.pirates, lugnet.gaming)
 
  Re: How many studs in an inch? How many posts in a thread?
 
"Larry Pieniazek" <larry.(mylastname)@...areDOTcom> wrote in message news:HwJMw8.MM6@lugnet.com... (...) the (...) There have also been various instances of the mummies from hell... At BrickFest PDX, they actually had a ship... Frank (21 years ago, 21-Apr-04, to lugnet.gaming)
 
  Re: How many studs in an inch? How many posts in a thread?
 
(...) GenCon 2003 had werewolves as well... (21 years ago, 21-Apr-04, to lugnet.gaming)
 
  Re: How many studs in an inch? How many posts in a thread?
 
"Purple Dave" <purpledave@maskofdestiny.com> wrote in message news:HwJBvH.yKv@lugnet.com... (...) a (...) whenever a (...) Skeletons (...) slow (...) seeing that (...) and (...) Frankenstein/sand-green (...) of (...) I don't share all my secrets, (...) (21 years ago, 21-Apr-04, to lugnet.gaming)
 
  Re: How many studs in an inch? How many posts in a thread?
 
(...) Heh. A couple of the large LEGO Pirate ships cost about as much these days. (...) I've seen varying degrees of quality in minatures gaming scenery, but most of what I saw being used at GenCon definitely leaned towards the better end of the (...) (21 years ago, 21-Apr-04, to lugnet.pirates, lugnet.gaming)
 
  RE: How many studs in an inch? How many posts in a thread?
 
Hello, No, Steve Jackson was NOT running the Pirate game. They were using his rules and their own ships and scenery. The ships cost $100's of dollars to purchase and have to assembled and painted. The scenery was very detailed also. I am sure they (...) (21 years ago, 21-Apr-04, to lugnet.pirates, lugnet.gaming)
 
  Re: How many studs in an inch? How many posts in a thread?
 
(...) Eh, I'll toss that in with wondering where he hid the rules for incorporating orbital mind-control lasers into the game... (...) Do they even make pencils? Anyways, it'd be cool if there was an easy way to convert from paper to bricks, like (...) (21 years ago, 21-Apr-04, to lugnet.gaming)


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