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| | Re: Rules Talk: Ammend GM Duties (was: GM Nominations)
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| (...) Sounds sensible. Happy to leave this in the purview of the GM. Once Hendo is not the GM, I am not the GC, until the new GM appoints me (or someone else). I'd stay away from electing all these positions though... Richard Still baldly going... (21 years ago, 6-Dec-03, to lugnet.gaming.starship)
| | | | Positions
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| Hey all, I was just wondering if we are going with the idea Andrew had, and that was having each GM have a Galactic Cabinet. This would be a big help because more newer people wouldn't be worried about taking all the pressure, and it would help with (...) (21 years ago, 6-Dec-03, to lugnet.gaming)
| | | | GM Voting Poll Ready
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| Hendo et all, As I have emailed you way earlier, you have probably forgotten that the double-password-protected Starship-only poll is complete, awaiting the names of the nominees. Are we still going to use this poll (link in old email to you), or do (...) (21 years ago, 5-Dec-03, to lugnet.gaming.starship, FTX)
| | | | Re: GM Nominations Open!
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| (...) Fourthed. -Dan (21 years ago, 5-Dec-03, to lugnet.gaming.starship, FTX)
| | | | Re: ...the RIFT has opened...
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| (...) FYI, I meant to post this to .gaming.starship. Wasn't watching the FUT... :) (21 years ago, 5-Dec-03, to lugnet.space, lugnet.gaming.starship, FTX)
| | | | ...the RIFT has opened...
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| (2 URLs) ...click and explore... (URL) (21 years ago, 4-Dec-03, to lugnet.space, lugnet.gaming.starship, lugnet.announce.moc, FTX)
| | | | Re: Zombies Figs
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| (...) Heh. Good thing I just picked up a dozen of these sets on the cheap from a local discounter :) I may have to go and find a few more to really boost the Zombie Army Of DOOM. Adrian (URL) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: Zombies Figs
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| I was cruising around The Brick Testament and thought this would make a perfect zombie minifig: (URL) start gathering those troll heads! -Evil Wayne (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: Zombies!
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| (...) [snip] (...) Agreed. The most obvious answer is to restrict that actual amount of townsfolk. I'm just not sure what the right balance might be. I mean, the scenario is sort of dependent on there being this pool of potential units for each side (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: Zombies!
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| (...) You're right, I really worded this poorly; That's what I get for trying to sneak it in at work. I was thinking, more closely that if a zombie got hit with gunfire enough to reduce it's movement to zero it would "fall down" and automatically (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: Zombies!
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| "Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HpC52o.1B1L@lugnet.com... (...) it's (...) that (...) player? (...) at all (...) I (...) on a (...) Alternativley, (...) figs. While I like this approach, it still will ultimate slow down (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: Zombies!
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| "Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HpC58K.1C60@lugnet.com... (...) say (...) a turn (...) Would make (...) Actually, if a unit has zero or negative movement, it actually loses a turn! After all, if you can't move, what can (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: GM Nominations Open!
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| (...) Uh......THIRDED! I think that works... Sean P.S Dad is home, thanks for your prayers (21 years ago, 3-Dec-03, to lugnet.gaming.starship)
| | | | Rules Talk: Ammend GM Duties (was: GM Nominations)
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| (...) Hey Hmmm...It seems to me that, while the GM currently takes care of all these duties, it might be a good idea to delegate a few to appointed "Galactic" positions (if there are any more sets by that name ;-) So, I propose that, once elected, a (...) (21 years ago, 3-Dec-03, to lugnet.gaming.starship)
| | | | Re: GM Nominations Open!
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| (...) Seconded. :-) Richard Still baldly going... (21 years ago, 3-Dec-03, to lugnet.gaming.starship)
| | | | Re: Zombies!
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| (...) See, Adrian knows the easiest way into our hearts! (...) ... seems to me that the easy fix to that problem involves a Ryder truck, a 2-day drive, and a little matter of a job search or two :P There is only Brikwars ... the rest is just (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: Zombies!
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| (...) See, that's goofy. I would love to try Evil Stevie's Pirate Game, but I don't see it happening. I've downloaded the documents, I've even bought up some pirate hulls on eBay and keep thinking I'll even host sometime, but... oh well, at least (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, FTX)
| | | | Re: Zombies!
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| (...) Hmmm... Using plates, you could actually have multiple teams of criers and make the game a points like game. You get points for recruiting more criers to "your team" and points for killing zombies. Zombies could be just simple "chase closest (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug)
| | | | Re: Zombies!
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| (...) Nope, wasn't me. I've run Evil Stevie's Pirate Game and played BrickQuest, but never BrikWars. Once upon a time, I had downloaded the .pdf and had fully intended to play a game. I can't seem to recall why that never happened. I'm betting the (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, FTX)
| | | | Re: Zombies!
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| (...) I am not surpised. (...) [snip] (...) A burning, unholy itch? I'm not sure, but I feel "unclean" now... :O (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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