| | Re: New Lego Game?
|
|
(...) I am planning on writing my own rules from scratch. I was thinking along the line of each game consisting of a number of rounds, and the players can buy weapons and ammo between the rounds. The game will probably be quite paper intensive (...) (22 years ago, 22-Apr-03, to lugnet.gaming)
|
|
| | Re: New Lego Game?
|
|
(...) I have three words that could describe this. Lego Counter Strike. :) It sounds cool. I'd love to play CT (Counter-terrorsists)when Mr. Blasterman makes his MP5 and M-16 and AK47. ~Evan Butzlaff (22 years ago, 20-Apr-03, to lugnet.gaming)
|
|
| | Re: New Lego Game?
|
|
(...) This could probably be done with brikwars rules, with a few additions. The hostage with terrorists and the incursion team (picturing the museum level in my head right now), the choppers and apc's could all be done with brikwars rules.The (...) (22 years ago, 20-Apr-03, to lugnet.gaming)
|
|
| | New Lego Game?
|
|
Hi, I was woundering if anyone would be interested in helping me to create a new lego turn-based game (like BrikWars), based (very losely) upon Rainbow 6? The basic idea is a hostage rescue type game where one team is the terrorists, and has a (...) (22 years ago, 19-Apr-03, to lugnet.gaming)
|
|
| | Re: vehicle mounted Gatling/Vulcan/Chain gun?
|
|
(...) Lasers are the generic category for any gun that fires in a straight line (not a Ballistik), doesn't have to be loaded with shells (not a Cannon), and doesn't have explosive rounds (not a Blaster). So large-scale machine guns fall under the (...) (22 years ago, 16-Apr-03, to lugnet.gaming)
|
|
| | vehicle mounted Gatling/Vulcan/Chain gun?
|
|
How would one spec out the gun mentioned above? It isn't a laser or a blaster, and it's certainly not a ballistix. What would it be? Adrian -- (URL) (22 years ago, 16-Apr-03, to lugnet.gaming)
|
|
| | Re: BrikWars Supernatural Rules Bug Fix?
|
|
(...) I had sort of implicitly assumed that movement=5*(blox/power). Most objects conform to this already. So, in any case where movement is not otherwise defined, use this. Also, make it a "sanity check" rule. Don't bother with it unless something (...) (22 years ago, 14-Apr-03, to lugnet.gaming)
|
|
| | Re: Virtual Lego Gaming
|
|
(...) Hey Chris, do you need some help? I could get a crew together that knows basic programming and some advanced. Drop me an e-mail if you need any help. ~Evan Butzlaff (22 years ago, 12-Apr-03, to lugnet.gaming)
|
|
| | Re: Virtual Lego Gaming
|
|
(...) Sure. I actually have much of a game designed in scraps and snippets that I will theoretically do some coding for put up on a web site. It will be a human/computer moderated play-by-web turn-based game that combines a civilization-building (...) (22 years ago, 11-Apr-03, to lugnet.gaming)
|
|
| | Re: BrikWars Supernatural Rules Bug Fix?
|
|
(...) Speed being a factor of power would be more realistic, but that would mean the players had to stop and do long-division to do Movement effects. I felt that it this case the added hassle wasn't worth it. (22 years ago, 10-Apr-03, to lugnet.gaming)
|