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 Gaming / *1459 (-10)
  vehicle mounted Gatling/Vulcan/Chain gun?
 
How would one spec out the gun mentioned above? It isn't a laser or a blaster, and it's certainly not a ballistix. What would it be? Adrian -- (URL) (22 years ago, 16-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) I had sort of implicitly assumed that movement=5*(blox/power). Most objects conform to this already. So, in any case where movement is not otherwise defined, use this. Also, make it a "sanity check" rule. Don't bother with it unless something (...) (22 years ago, 14-Apr-03, to lugnet.gaming)
 
  Re: Virtual Lego Gaming
 
(...) Hey Chris, do you need some help? I could get a crew together that knows basic programming and some advanced. Drop me an e-mail if you need any help. ~Evan Butzlaff (22 years ago, 12-Apr-03, to lugnet.gaming)
 
  Re: Virtual Lego Gaming
 
(...) Sure. I actually have much of a game designed in scraps and snippets that I will theoretically do some coding for put up on a web site. It will be a human/computer moderated play-by-web turn-based game that combines a civilization-building (...) (22 years ago, 11-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) Speed being a factor of power would be more realistic, but that would mean the players had to stop and do long-division to do Movement effects. I felt that it this case the added hassle wasn't worth it. (22 years ago, 10-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) I was just looking, and I don't see anything in the rules about speed being a factor of power. Hmm. Mike? (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) Curses! (...) But what would Freud say? All right, I admit it, you've got me dead to rights on this one. I don't know why I never gave any thought to animating giant objects, it seems so obvious in hindsight. (...) This seems like a good (...) (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) I haven't read the SP rules in a couple years, but it seems to me that the 1 SP animation should only impart 1 power to the new "fig". Thus, the 900' pencil would be VERY slow. (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
Ooo! Ooo! We thought of another one: What's the deal with animating larger versus smaller objects? IE if I wanted to animate a standard #2 pencil, and make it do my bidding, it seems to cost the same amount of SP as if I wanted to animate a 900-foot (...) (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: Virtual Lego Gaming
 
(...) Yeah, I've been thinking about this with BrickQuest. LDraw, exactly as you said. Rather than PBEM, I'd rather do something in Flash or Java for realtime gaming, although I was thinking of a computer opponent rather than multiplayer. Peter (22 years ago, 9-Apr-03, to lugnet.org.glug, lugnet.gaming)


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