To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / *1190 (-20)
  Re: Meeting Locations at Gencon
 
(...) Here's the gunship stat's: (URL) Butzlaff (P.S. Any other stats needed? I used the troop classifier for my troopers) (22 years ago, 1-Aug-02, to lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
"Evan Butzlaff" <mad_genius123@hotmail.com> wrote in message news:H04FsB.90F@lugnet.com... (...) Are the stat sheets homebrew? Can you send me some copies? I am working 10 straight till I leave for Gen so time for me is short. I will try to post (...) (22 years ago, 1-Aug-02, to lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
(...) I have stat sheets for my stuff. I also have a stat sheet for my Gunship (Thanks To Richard Parsons). If you need anything just post. ~Evan Butzlaff (22 years ago, 31-Jul-02, to lugnet.gaming)
 
  Re: PIRATE GAME: New Cutter Record Sheet and other discussion
 
(...) I also thought about -2 per 3". I'm somewhat inclined to not introduce a new set of range steps because of thinking how to put the range mods right onto the range sticks (and musket has to be on both long and short sticks). It probably is (...) (22 years ago, 30-Jul-02, to lugnet.gaming, lugnet.pirates)
 
  Re: USCLS is re-released!
 
Saw this over in lugnet.games and thought I'd cross-post it over here to fun.gaming: (...) (22 years ago, 30-Jul-02, to lugnet.gaming)
 
  Re: PIRATE GAME: New Cutter Record Sheet and other discussion
 
(...) I think this is a much better calculation. Grape wasn't even worth doing at point-blank range the other way, though making it equal to a musket may be going a bit too far the other way--maybe -1 per 2"? (-1/inch is a bit too severe.) (...) I (...) (22 years ago, 30-Jul-02, to lugnet.gaming, lugnet.pirates)
 
  PIRATE GAME: New Cutter Record Sheet and other discussion
 
I just spent some time working on a new cutter record sheet. The new sheet reflects some rule changes: Cannon fire is -1 at 18" and -1 per 6" thereafter (a rule we have been playing with at BrickFest) Grape is -1 per full 3" of range (I'm wondering (...) (22 years ago, 30-Jul-02, to lugnet.gaming, lugnet.pirates)
 
  Re: Meeting Locations at Gencon
 
Spiraling, spiraling out of control. I already have a back seat full of bricks and figs. I could bring the truck. Bwah ha hha ha ha ......ha....ha......ha..... Are there template sheets for troopers/characters? I will try to bring a radio. I will (...) (22 years ago, 29-Jul-02, to lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
(...) Go to the top of the escalators and face the dealers' room. It's to the far right. When you enter the room, board games are on the right half and minis are on the left. Mini HQ is obvious from there. Chris (22 years ago, 28-Jul-02, to lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
I've heard you talk about the Lego booth. Does Lego actually have a booth at Gen Con?? And I also would like to know where the Miniature HQ is. Thinking hard about where the Mini HQ and Minis game room is, ~Evan Butzlaff (22 years ago, 26-Jul-02, to lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
Hm. Radios are quite a good idea, I don't have one myself but I might be able to get one. I'll let you know on that. I'll be able to bring a nice sized army and some terrain and hopefully my republic gunship, as well as a friend if we do play (...) (22 years ago, 26-Jul-02, to lugnet.gaming)
 
  West Coast Pirate Fest
 
Now that I have an apartment which has floor space, I've been thinking of hosting a Pirate Fest at my place (near Portland Oregon) some weekend to play a very long campaign of Evil Stevie's Pirate Game. I figure if I clear the furniture out of my (...) (22 years ago, 28-Jul-02, to lugnet.gaming, lugnet.pirates, lugnet.events)
 
  Re: The Pirate Game at BrickFest 2002
 
I'd like to thank Frank and everyone else who made this game happen. I got suckered because I thought I was going to see some animation stuff, but due to the room change, I wandered into the begining stages of the game. After a few minutes of (...) (22 years ago, 27-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: Meeting Locations at Gencon
 
(...) I'll bring something! At least a few figs, maybe a smallish building or two, and maybe a fantastic creature or two. I still have a week to procrastinate so we'll just have to wait and see. I'll look for your stuff at the miniatures desk in the (...) (22 years ago, 26-Jul-02, to lugnet.gaming)
 
  Re: Questions for Mr. Rayhawk or other knowlegible source on Brikwars
 
(...) These answers are for Brikwars. If you feel they're not what you're after, feel free to ignore them or make up your own. Brikwars is your game and as long as all parties know and agree with the rules you're using it does n't matter what those (...) (22 years ago, 26-Jul-02, to lugnet.gaming)
 
  Re: The Pirate Game at BrickFest 2002
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3D3ED3EF.38019A...ing.com... (...) in (...) so (...) but (...) Islanders. (...) :) (...) I have run games with stats for the islanders and the witch doctors. The players seem to have a blast (...) (22 years ago, 26-Jul-02, to lugnet.gaming, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) ...Maybe have it follow a random course each turn until a pirate got within a fixed "sight range" at which point it would always move to follow the closest pirate (so you could lure it closer to someone else and make it follow them >-) ...I (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) That is how we've used Imperial ships in the past, they would come out when rampant acts of piracy were starting to occur. (...) An interesting idea, though generally the capture of a merchant ship is plenty of incentive. Often though the crew (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) Frank, While I was not able to participate at the fest I have an idea or two: - Maybe an Imperial Ship would act as a police type presence. Entering at a random or GM determined point. Sort of on patrol and seeking to eliminate any ship it (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: Meeting Locations at Gencon
 
"Evan Butzlaff" <mad_genius123@hotmail.com> wrote in message news:Gzs8rn.n1v@lugnet.com... (...) snip (...) each (...) Radios are an excellent idea, my concern with that is most people will not have them (I could be wrong) and the Mini's HQ is a (...) (22 years ago, 25-Jul-02, to lugnet.gaming)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR