To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
To LUGNET News Traffic PageSign In (Members)
 Fun / Gaming / 652
651  |  653
Subject: 
Re: Improv-ed Medieval BrikWars
Newsgroups: 
lugnet.gaming, lugnet.castle.org.cw
Date: 
Sun, 26 Nov 2000 21:47:25 GMT
Viewed: 
19 times
  
Actually, there was a lot of discussion about this when the idea of CW was
still young... Several people WANTED to stage battles based on the number • of
troops they had, storm other people's castles and fortresses, etc. The • idea
is pretty much as you laid out-- heros wouldn't die unless their owners • said
so (otherwise they're knocked out or something), and people would only • play
if they WANTED to. I think that was the only reason discussion stopped on
the matter, since some people thought they were going to be forced into a
wargame that they didn't want to play, and preferred just to be showing • off
their world without outside interference. Anyway, I really like the idea
:)

It might be neat if it were based on the CastleWorld map.  Brikwar events
could be scheduled, using a specified location on the map to determine who
would be involved, what territory could be won, and what the terrain would
be like.  Kind of like those medieval (creative anachronism) societies that
keep track of battles and territory lost/won.

Paul Davidson



Message is in Reply To:
  Re: Improv-ed Medieval BrikWars
 
(...) Actually, there was a lot of discussion about this when the idea of CW was still young... Several people WANTED to stage battles based on the number of troops they had, storm other people's castles and fortresses, etc. The idea is pretty much (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)

13 Messages in This Thread:





Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR