Subject:
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Re: Gaming at AFOL cons
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Newsgroups:
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lugnet.gaming
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Date:
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Tue, 26 Feb 2002 02:38:08 GMT
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Viewed:
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15 times
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Christopher Weeks wrote:
> > You know, a small lockable room for storage would do just as nicely as a
> > large room. My big problem at a con is set-up time.
>
> Well, I'd rather leave islands and ships and terrain and stuff all set up all
> the time rather than having to pack it up into some locked room. The hours
> that the dealers room is open would suffice and that has fair security in
> place. I guess that would cost an arm and a leg tough.
Yes, the Pirate Game needs to be able to be left set up. At a minimum,
this allows set up the night before.
> > The cost of GenCon would be another factor and the distraction of so many
> > other activities to get involved with in a short period of time. I am
> > partial to gaming in general and always view GenCon as a gambler views
> > Vegas, overwhelming and addictive. There was a booth last year that demo'd
> > the Bionicle card game and gave away masks for the avatars.
>
> I've been wondering why LEGO doesn't have better presense there. Why not open
> a temporary LIC or outlet or something for the con. Even without support,
> they'd sell stuff. But if they also had a fleet of us AFOL/gamers "working"
> for them, running games of all kinds, it would really promote their brand
> generally, and specifically breed gamer-maniacs.
TLC will need structural changes to be able to run booths at events.
Such things need to be staffed and they just don't have it.
> I have personally played with the idea of selling minifigs, elements, and
> terrain modules of LEGO at a con with displays and demos of how to make it
> work. They'd be in a much better position to pull it off.
Again, they don't have the staff. If we could get enough AFOLs to attend
a gaming con, we might be able to staff a consignment table in the
dealers room. Con staff could also be approached about the possibility
of part time sales in the gaming room. If they are assured of getting
some take, they might be open to it (there was some stuff being sold in
the gaming room at the SF con I attended here, I'm not sure what
sanctioning it had, but they didn't get run off).
> > Have you seen the large scale Silent Death game? The ship models are
> > approximately 6 to eight inchs long and about that wide. I believe we could
> > do that in Lego.
>
> Right! That's exactly the kind of thing that would show people that LEGO is a
> real alternative to other modeling media. You can't get the precision, but
> it's all reusable. More people than active AFOLs would appreciate the things
> about The Brick that we take for granted.
I agree. I think a lot of gamers would go ga-ga if we had a continuous
Pirate Game, several BrickWars games, and a Car Wars game (and perhaps a
few other games) thrown in. I've also considered Silent Brick Death
(actually, I've raised that issue before)... At the SF con here in
Durham a year or so ago, there was one person who had bough a bunch of
the HOish scale Star Wars ships from Galoob (Micromachines) and was
using modified Silent Death rules (sounds like it possibly could have
been the same game). Most miniatures gaming is done at scales which
don't show that much more detail than can be done with LEGO.
Frank
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Message has 1 Reply: | | Re: Gaming at AFOL cons
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| "Frank Filz" <ffilz@mindspring.com> wrote in message news:3C7AF510.3F00DA...ing.com... (...) Most gaming companies use temporary sales help for the major conventions and Lego could ask for volunteers to staff a booth for smaller conventions. Lego (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
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Message is in Reply To:
| | Re: Gaming at AFOL cons
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| (...) When you're talking about a room, you mean one of the small rooms at MWEC on the second floor where they traditionally have ~14 RPGs running? Or a small ballroom at one of the hotels? Or what? A corner of the big room might work quite nicely. (...) (23 years ago, 25-Feb-02, to lugnet.gaming, lugnet.lego.direct)
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