Subject:
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Re: For Participants (was: Re: Final call for the Gathering seats!!)
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Newsgroups:
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lugnet.castle.org.cw
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Date:
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Thu, 31 May 2001 12:56:43 GMT
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Viewed:
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865 times
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Jeff Stembel wrote:
>
> In lugnet.castle.org.cw, Frank Filz writes:
> > Shiri Dori wrote:
> > >
> > > - Although I think planning out what the campsite will look like to detail
> > > is not smart (people might not show up / suddenly show up / change their
> > > plans / whatever)... I think it would be good to get a general feel of what
> > > sorta settings people are going to bring... so we can group people together
> > > (mountainous terrain on one side, a big river on the other, etc).
> >
> > Jeff has already mentioned that the locale around the castle is pretty
> > much fields, and the castle is on a lake. I'm going to assume we can
> > take a little liberty with the "fields" and have some trees and rolling
> > terrain. One advantage of planning it out some is that we can set up
> > blank baseplates where the late arrivals camps are. It would also be
> > good to reserve out the waterfront space (it will be somewhat limited).
>
> Just about anything is fine, short of very rocky, mountainous terrain and dense
> forests. Hills, boulders, and copses (is that correct pluralization?) of trees
> are all fine.
Ok, great. I think then that just about anything which can be built on a
baseplate or two will be fine.
> > > Personally, I am already designing and started building a small building for
> > > Marck, Cleo and the bunch to stay at. The way I've planned it, it is on a
> > > beach of a lake/sea, or a riverside. Part of the building is on the mainland
> > > and part is built above the water.
> >
> > Jeff, how much of a town is around your castle? We've got at least two
> > inns so far (Fritz will be bringing one, his is 32x48, two stories), if
> > there is a town, we may want to have some other structures also.
>
> The city is large, although I haven't built any of it yet, so I am more than
> willing to use other people's buildings in any city scenes. I hope to get some
> shops and buildings made by Brickfest, but we'll see if I have time.
Cool, with a large city, we can just make a representative portion of
it, or perhaps not even make the whole scene contiguous. In that way, we
can make little clusters of buildings without having to worry about all
the "boring" buildings which should surround them.
If folks want a more rural inn for their characters to stay in, we can
just place it out in the countryside of the camp ground.
> > I'm not sure if I can manage it, but it would be nice to have a small
> > "market" area. Perhaps people can build some market stalls and carts on
> > plates so we can easily position them into the market.
>
> I was thinking about this, too. Definitely a good idea. :)
>
> > I am wondering how much we really want to have the meeting in someone's
> > domain. It certainly has some advantages, but it also reduces
> > flexibility.
>
> Where else would it be held?
There had been some talk of a "neutral" central city, sort of a
"crossroads" of the world. However, it sounds like your city is large
enough to be flexible.
> > I'm interested in coordinating the camp ground and market, so if people
> > want to start letting me know what their desires are in that area, I'll
> > start pulling it all together. Since Fritz has a fairly large inn, I
> > nominate him to be lodgings coordinator. Jeff, do you want to take on
> > "town" coordinator? Are we trompling over your idea of what your town
> > looks like.
>
> Keep the look medieval (half timber buildings, stone buildings, an occasional
> brick or stucco building, etc.) and I don't think I'll have a problem with it.
Great. In fact, with a large enough city, a few weird buildings won't
affect the overall character.
I think we're on a roll for an awesome castle display.
--
Frank Filz
-----------------------------
Work: mailto:ffilz@us.ibm.com (business only please)
Home: mailto:ffilz@mindspring.com
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