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 Castle / Castle Organizations / Castle World / 602
    Airships (Re: Magic/Majick section of CW) —Pawel Nazarewicz
   (...) My problem is how to justify the existence and operation of airships. As first I thought "Magic!", but that doesn't really do the concept justice. My next thought was that each airship has to have crystals (found in the AQ and RR sets) which (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
   
        Re: Airships (Re: Magic/Majick section of CW) —Adrian Drake
     (...) Your crystal idea sounds alot like the way that mecha and airships work in the world of the Japanese anime Escaflowne. In it, dragon hearts (or something like that, I've only watched one episode), which are what allow dragons to fly, can be (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
    
         Re: Airships (Re: Magic/Majick section of CW) —Paul Davidson
      (...) the (...) crystals (...) I've seen the whole Escaflowne series, and it does a great job of mixing air-vehicles with medieval battle. In Escaflowne, there are two kinds of flight. The flying mechas get their energy from dragon hearts (a (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
   
        Theme crossovers (Re: Airships (Re: Magic/Majick section of CW)) —John Radtke
     (...) <snip other details> (...) I'll be amazed if you haven't read any of Marion Zimmer Bradley's Darkover novels because some of your ideas parallel hers. There are a couple dozen books covering the long history of the planet Darkover - basically (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw, lugnet.space)
    
         Re: Theme crossovers (Re: Airships (Re: Magic/Majick section of CW)) —Paul Baulch
      John Radtke wrote in message ... (...) My (...) and (...) source. (...) In the anime[1] called "The Vision Of Escaflowne", which deals with a fantasy world, air travel is (mostly) done using "floating stones" of various sizes (mostly house-sized, I (...) (24 years ago, 16-Nov-00, to lugnet.castle.org.cw, lugnet.space)
   
        Re: Airships (Re: Magic/Majick section of CW) —Rob Drechsel
     (...) What if it was a highly advanced civilzation that has degraded back down to medieval technology? This could explain amplification crystals in a world full of castles and knights. These would also be hard to find or desirable because they (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
   
        Re: Airships (Re: Magic/Majick section of CW) —Wilson Raska
   (...) The crystals is my realm are what power my airships. The crystals are coupled with Xeshtal's magic to make them function properly. The crystals still hold powers of their own, though. The magic just makes them more powerful. (...) I've thought (...) (24 years ago, 16-Nov-00, to lugnet.castle.org.cw)
 

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