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 Castle / Castle Organizations / Castle World / 1529
    Re: Nonhuman poll —Stephen Buechi
   Lenny, In my corner of Castle World, the Gungan figures are a race called the Trrologs, who are native to The Great Desert. A description can be found here: (URL) have ideas for some of the other non-human figures, but haven't implemented any yet (...) (23 years ago, 22-Jan-02, to lugnet.castle.org.cw)
   
        Nonhuman2: Interaction? —Leonard Hoffman
   thank you everyone for the responces on this. until a few days ago i was a strict people-only kinda guy, but then i thought it might be cool to have a different world (unconnected to current, human-only place) where there were lots of different (...) (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
   
        Re: Nonhuman2: Interaction? —Anthony Sava
     (...) My take on it would be as if an african lion met an asian tiger, basically the same thing, but different none the less. There's no real way to say they'd be aggressive or passive toward the other, it would be up to their masters (Castle World (...) (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
   
        Re: Nonhuman2: Interaction? —Kevin Wanner
     (...) I think they would be the same species but just have a diferent name because they were not from the same country. {Fish (english) or Pez (spanish)} (...) My thought is try to have it so the wizards don't interact as much with the other people. (...) (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
   
        Re: Nonhuman2: Interaction? —Magnus Lauglo
     (...) My problem with incorporatimg non-humans into my world is that I have lots of different kinds of heads I could use, but not very many of each. I have 4 gungan heads, maybe 8 ninja heads I have made elves with etc. Hardly enough for a non-human (...) (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
    
         Re: Nonhuman2: Interaction? —Andrew Weiner
      i love using non human thngs it makes it a lot cooler. i made som up myself, used existing names from thign, and well jsut had fun foling wth them. they make my setups and evrything better. so here they are. enjoy, and drectquestin to me here, (...) (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
     
          Re: Nonhuman2: Interaction? —Andrew Weiner
      sorry for the typos i forgot to proofread it. (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
    
         Re: Nonhuman2: Interaction? —Joey Finnell
     (...) Magnus, doesn't ripping stuff apart to build something else suck.........i know how u feel cuz i always have to do that........ (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
   
        Re: Nonhuman2: Interaction? —Stephen Buechi
   Lenny, As you and others have already mentioned, it's really up to the balladeers to determine how their characters/races interact when (and if) they meet. The only guidance I've seen from Castle World on this is that if you want to use another (...) (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 

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