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 Castle / Castle Organizations / Castle World / *626 (-10)
  Re: Part Four of Siege of Valkayria
 
(...) I like how the bigger pictures look too. I tried sizing them down, but they didn't look right. I try to make the most exiting parts of the story in "widescreen" mode. (...) Yes, I use Photoshop for all my picture editing. The fire was really (...) (24 years ago, 3-Dec-00, to lugnet.castle.org.cw)
 
  Re: Part Four of Siege of Valkayria
 
(...) Great! I love the details and the realism of it all. I also like the bigger pictures - they give it a cinematic effect:) Now for my questions: 1) How did you do the burning of the flag? Photoshop? Did you manually draw the fire - it's (...) (24 years ago, 3-Dec-00, to lugnet.castle.org.cw)
 
  Part Four of Siege of Valkayria
 
The fourth part of this series explains what happened after Vincent took control of Valkayria Castle: (URL) is appreciated! Wilson (24 years ago, 3-Dec-00, to lugnet.castle.org.cw) ! 
 
  Re: minor update
 
(...) Thanks for the compliment on my picture quality. I especially appreciate it as having the proper lighting has become more difficult as winter approaches. I had to retake quite a few of those pictures, and I’m happy that the final results were (...) (24 years ago, 27-Nov-00, to lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) If you were trying to integrate a game-battle into an ongoing CW history, then the size of each army would have to be determined by the storylines rather than by how many minifigs each CWer had in his or her collection. If the story calls for (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) of (...) idea (...) said (...) play (...) off (...) :) It might be neat if it were based on the CastleWorld map. Brikwar events could be scheduled, using a specified location on the map to determine who would be involved, what territory could (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) *eyes his maybe 300 minfig total across all themes* "um.... RUN AWAY! RUN AWAY!" But seriously - What about a bonus/modifier for a smaller, leaner, more highly trained band of Merc's.... I mean.. my history is weak and it's been ages since I (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) Alliances with other armies, of course! (And I think you mean Dan Siskind) (...) Well, I was all ready for a BrikWars at the Brickfest... but no one was up for it, really. :-( Are you gonna be there next yeat, Pawel? (...) I don't think I know (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I think another issues that arose is that people with huge armies (Dan Whatshisname:), James Aldrich(1)) would then have an unfair advantage over those that haven't complied 500-1000 troops. So how do you settle that? About gaming - I would (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I think it was an interesting experiment...I have always enjoyed reading Richard Parsons brikwars updates, as well as the various space and castle NELUG brickwars descriptions. I like seeing the pics+models that result from a (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)


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