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In lugnet.castle, Alan Findlay writes:
> Hi, my name is Alan...
>
> and I'm a Lugnet Lurker.
And you're a good editor as well...I recall some of your
criticism of my written works a few months ago, and would
like to thank you for it. Taking those suggestions to heart
resulted in my generation of heightened quality writing.
> I didn't start out trying to be a lurker, but somehow it
> kinda crept up on me. And before I knew it I was always
> lurking, seldom contributing.
> I'd like to change that, but I also know that it will take
> some work.
I feel I should be contributing to the MOC basis as well
to .castle, but I rarely ever find the time to do just that.
Of course, I write reviews and post here regularly, so that's
contribution discussion-wise, is it not? :)
> Sometime back in the fall someone made a post in .Castle
> that really got me thinking. He said that the reason why
> fewer castlehead posted creations than spaceheads had to
> do with the nature of most castle creations. Spaceheads
> could whip together a ship or squadron in an evening, post
> the results, and everyone could appreciate it. But in
> .Castle we often were working on BIG projects, always waiting
> for it to be just right before posting. And yet there was
> always something left to do, so creations never quite got posted.
Hence, the creation of the MM was warranted, which Jeremy
Scott pioneered. With such a setup, the theory goes that a
builder can throw together a modest 'one night stand' project
and present the unit to the community.
In my opinion, this was a perfect solution to a variety
of problems. It served to unite the community a bit,
increase creation output and fuel otherwise dry discussion.
> That was me all over. My main castle keep is in it's 5th
> or 6th "edit", my city wall is currently version 4, soon
> to be 4.5 or so. If I waited until everything was perfect,
> it would likely be my grandkids posting announcements.
Yes, I realize how much of an investmentm perfecting the
accentuation to get. Working on my Merle (not castle
related...yes, that's blasphemy :), I spent a few hours
tearing and rebuilding the ship several times in what
could have easily been a forty-five minute project.
On the scale of castles, I can't really blame you...
some people probably take years at such an endeavor
until they're satisfied.
> So, I got myself a BrickShelf account, borrowed a
> digital camera from the office, and have now posted
> some initial offerings of what I'm working on --
> even though I've already got plans to make changes ;)
Kai Gerkens worked similarly with his 'White Lion castle',
whichhas already seen an update. Change is great, at times,
so don't overload it.
> They can be found at:
>
> http://www.brickshelf.com/cgi-bin/gallery.cgi?m=Wag
Is that just the gate of your castle? From the looks,
it's impressive, but I'm wondering what lies within
the confines of the gates? Perhaps a courtyard? I'd like
to see this as one large unit, with a village at its
center and possibly a central office at its end.
> Under Minifigs:
>
> 1) My response to the events of September 11, 2001.
> 2) My rendition of the characters from the popular
> game, Clue. Each character and weapon is created using
> standard Lego parts -- no cutting, scraping, gluing,
> stickers, etc.
Personally, I'm not much for modifying my parts unless
it's acsolutely necessitated. In fact, I can only
recall doing this once (that was removing the bottom
of a scala crown to place is affront my Seikryu
project, as seen below.)
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=379544
> Under Castle:
>
> Various views of my city wall and main gate, from inside and outside, gate
> open and closed. Because I don't have a specific room dedicated to Lego
> building, my creations have to be built to fit on a shelf. Hence, modularity.
I believe the MM standard also allows for modularity, if
I recall correctly.
> I've been influenced by many Lugnetters over the years, and most of my
> creations have elements that at some point were derived from someone else's
> creations -- with my own edits due to parts, size, etc.
So long as you don't blatantly copy an idea and present it
as your own, that's all that matters. :)
> The one part that is not the result of someone else's work (at least, none
> that I've seen) is the city gate, which is set in a corner at 45 degrees
> from the adjoining walls. I went through several renditions to get it right,
> and I'm quite pleased with the result.
> I hope to have pictures of my little cathedral and keep with causeway
> sometime in the near future...
> ... a lot depends on kicking this lurking habit.
That shouldn't be much of a problem, just keep up
the building and keep the community updated...
<<_Matt Hein_>>
Fellow lego enthusiast
O s p r e y {the ocean wind hawk}
http://www.lugnet.com/~1112/Creations/
> Alan
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Message has 1 Reply:
Message is in Reply To:
| | Confessions of a Lugnet Lurker
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| Hi, my name is Alan... and I'm a Lugnet Lurker. I didn't start out trying to be a lurker, but somehow it kinda crept up on me. And before I knew it I was always lurking, seldom contributing. I'd like to change that, but I also know that it will take (...) (22 years ago, 9-May-03, to lugnet.castle, lugnet.build.minifigs) !
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