|
| | Re: Excellent rendering...
|
| "Fredrik Glöckner" <fredrigl@math.uio.no> skrev i meddelandet news:qrdadltp2jr.fsf....uio.no... (...) (URL) (...) You are not 'just seeing things'. I took some time to work with the 'bumps' in the mirror, to make it look more natural - at least most (...) (22 years ago, 5-Oct-02, to lugnet.cad.ray)
| |
| excellent, rendering (score: 1.004) |
|
| | Re: Excellent rendering... (need new l3p)
|
| (...) Yes, I really appreciate that Lars C Hassing contacted the POV-Ray forum for new ideas to improve the renderings. By the way, has anybody tried to combine the "new style" rendering with the edge detection concept in MEGA-POV? Perhaps that (...) (22 years ago, 20-Sep-02, to lugnet.cad.ray)
| |
| excellent, rendering (score: 0.999) |
|
| | Re: Excellent rendering...
|
| Just to add that I made my pictures with L3P parts. Started a picture with LGEO parts over an hour ago, and it's still only on line 129 of 480. No traces of any black spots yet, though. I don't want to think about doing this rendering with (...) (22 years ago, 19-Sep-02, to lugnet.cad.ray)
| |
| excellent, rendering (score: 0.998) |
|
| | Re: Excellent rendering...
|
| (...) That is a rendering? Wow. I think the slightly out of focus effect, combined with the "area lights" makes the rendering look very credible. If it's done with (Mega)POV-Ray, I bet the rendering was pretty CPU intensive... Fredrik (22 years ago, 26-Aug-02, to lugnet.cad.ray)
| |
| excellent, rendering (score: 0.998) |
|
| | Re: Excellent rendering...
|
| Here's a little followup about my experimentation (along with a new test image-> (URL) ). My festivities have hit a big snag when I tried using transparent pieces. I guess these pieces send the radiosity rays ascattering, creating a tremendous load (...) (22 years ago, 17-Sep-02, to lugnet.cad.ray)
| |
| excellent, rendering (score: 0.997) |
|
|
| excellent, rendering (score: 0.996) |
|
| | Re: Excellent rendering...
|
| (...) All it really needs is some way to adjust things like the reflectivity of the tires-- they're kinda shiny, which shows off the splines, unlike the rendering with Brazil... The only giveaway on the Brazil model I could spot right off was the (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
| |
| excellent, rendering (score: 0.994) |
|
| | Re: Excellent rendering...
|
| "Coby Bassett" <coby@tubafrog.com> skrev i meddelandet news:H212xr.E9p@lugnet.com... (...) space (...) your reference 'setup provided by JRG') (...) textures, (...) I think both the 'realistic' and the 'idealized' renderings have their place. For (...) (22 years ago, 8-Sep-02, to lugnet.cad.ray)
| |
| excellent, rendering (score: 0.994) |
|
| | Re: Excellent rendering...
|
| (...) Adding a focal length won't make a POV rendering look that good, though. The reason it looks so good is because the renderer that rendered it appears to be very very good. I imagine the fact that is illuminated with an area light is in large (...) (22 years ago, 27-Aug-02, to lugnet.cad.ray)
| |
| excellent, rendering (score: 0.993) |
|
| | Re: Excellent rendering...
|
| Fantastic renderings ! Both ! The Brazil 3D-Studio and the POV-Ray. Now the question is: how can we "normal" users (without Silicon graphic equipment ;-) ) make SO NICE renderings ?! For example I'm using ML-Cad, L3PAO, LGEO parts library and (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
| |
| excellent, rendering (score: 0.992) |
|
| | Re: Excellent rendering...
|
| (...) My words exactly. It is only the segmented surfaces on the round brick in the foreground that reveals that it is a rendering. - Okay. There is also a revealing lack of ridges between the bricks. (...) Yes. Has POV-Ray implemented rendering (...) (22 years ago, 27-Aug-02, to lugnet.cad.ray)
| |
| excellent, rendering (score: 0.990) |
|
|
| rendering (score: 0.960) |
|
|
| rendering (score: 0.960) |
|
|
| rendering (score: 0.959) |
|
| | Re: How would you do it?
|
| (...) Thanks for the tips... I used LDView to conver, and got a render that's much closer to the original. However I've got one niggling difference that's bugging me. The transparent colors seem "lighter" somehow, meaning that the interiors of (...) (13 years ago, 5-Jun-11, to lugnet.cad.ray)
| |
| rendering (score: 0.941) |
|
| | Re: How would you do it?
|
| (...) If I understand it correctly, 'ambient' is what you see if all lights are off. I usually turn this down very low (zero). 'Diffuse' is reflected light from other surfaces, you'd want quite a lot of that. (...) Yes, I think the default (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
| |
| rendering (score: 0.940) |
|
|
| rendering (score: 0.929) |
|
| | Re: L3P Warnings
|
| (...) I'm guilty of that blank-space-deletion in my own parts, I confess. I do most of my authoring in Excel, and sometimes it becomes helpful to sort by linetype. This has the effect of stripping out the blank lines or at least moving them around (...) (14 years ago, 7-Jul-10, to lugnet.cad.ray)
| |
| rendering (score: 0.887) |
|
| | Re: L3P Warnings
|
| (...) If we were both sitting on a bench somewhere and arguing from equal positions of power, then that statement would make sense. However, you are speaking from the position of The Mighty LSC, an entity apparently able to make decisions by fiat. (...) (14 years ago, 2-Jul-10, to lugnet.cad.ray)
| |
| rendering (score: 0.887) |
|
| | Rendering farm world wide
|
| Hi to all I made a facebook group about povray I whould like to have staff and members so we can help each other when it come to rendering. the group is: Rendering farm world wide I got the idea from a project about a network that prevents quakes (...) (15 years ago, 18-Apr-10, to lugnet.cad.ray)
| |
| rendering (score: 0.879) |