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 CAD / Ray-Tracing / 2890 (-20)
  Re: How do I...? 3 questions about POV-Ray.
 
Thanks, man. That did the trick. (16 years ago, 1-Jun-08, to lugnet.cad.ray, FTX)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) If you're in Windows, do the following: Select Tools->Edit Master POVRAY.INI Add the following to the bottom of the file: LibraryPath="C:LDRAWPOVlgeo" Change the path above to match your LGEO path. Save the file. Back in POVRay for Windows, (...) (16 years ago, 1-Jun-08, to lugnet.cad.ray, FTX)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) Where would I find the input box? (16 years ago, 1-Jun-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) If you have LGEO installed in a directory just add "+Ilgeodirectory" (no exclamation marks) to the command line input box in POVRAY and it should find it. Tim (16 years ago, 13-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) And I forgot to mention that when I try to use LGEO parts, POV-Ray gives me a warning that it can't include the file lg_defs.inc. And include commands are one of my many fuzzy areas in POV-Ray. (16 years ago, 13-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
Thanks, guys, for the quick responses. The color 256 in MLCad advice works great. As for the suggestion regarding the "finish { reflection {0.0} ambient 0.5 diffuse 1 } line, where would I insert it in the POV-ray code? I've been learning somethings (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
Daniel, You can do whatever you want if you dare to edit the POV file before rendering. POVRay isn't that difficult to fafthom, and there are lots of things you can do that creates a better render. Like this: (URL) for example (I think I can still (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) Hi Daniel, It has to do with the lighting model. There are three components that are factored and then summed to get the total brightness of a given pixel: ambient - light that comes from all directions. On a sunny day on the north side of (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) Use LDraw color number 256 (black rubber) for the tires. I'm not sure about your other questions. --Travis (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) The best solution is to use the LGEO library ((URL) which can be a bit of a hassle to install but improves very many things in your renders. (...) I'm not sure that this is possible. Since a blue sky emits blue light it will affect the scene. (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  How do I...? 3 questions about POV-Ray.
 
Just a few questions that I've been having a need to be answered. If anyone can help me out.....? Something that I've never liked about my renders in POV-Ray is that the bricks are way too reflective. Sometimes they're as reflective as the mirrored (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: Making a plane transparent?????
 
(...) I have some water scenes here - (URL) POV code is also there. Maybe it can give you some ideas. NOTE: These scenes are old, and some POV commands may have to be changed, I haven't tried them for a long time. (17 years ago, 10-Feb-08, to lugnet.cad.ray)
 
  Re: colors.dat (Was: POV Color Cheat?)
 
(...) <snip> (...) <snip> (...) It looks good. However, while I did copy and paste the lines that help out LDView, I didn't write them. They come directly from ldconfig.ldr, so saying "LDView code by Travis Cobbs" is misleading. --Travis (17 years ago, 12-Feb-08, to lugnet.cad.ray)
 
  Re: colors.dat (Was: POV Color Cheat?)
 
(...) <snip> (...) Thanks for your comments and suggestions. Is this better? 0 Color Redifinition Include File 0 Name: colors.dat 0 Author: Tore Eriksson 0 // Original idea by Dave Schuler 0 // Original POV code by Jeroen de Haan 0 // LDView code by (...) (17 years ago, 31-Jan-08, to lugnet.cad.ray)
 
  Making a plane transparent?????
 
I'm trying to make a scene in POV-Ray with the underwater divers showing through the water. Camera is positioned above the camera. I'm trying to figure out how to make the water transparent. Here's the coding for the floor so far. (Go easy on me (...) (17 years ago, 10-Feb-08, to lugnet.cad.ray)
 
  Re: New POV-dat: 3062bL46.dat - Brick 1 x 1 Round Yellow with POV Light
 
(...) Exactly the kind of thing I'm looking for to "lighten up" my space crafts. Question: How do I develop my own files? I can't seem to get the datshine102.exe to work. Even if I have to hand code them into the .ldr files, I'll be happy. (17 years ago, 6-Feb-08, to lugnet.cad.ray, lugnet.cad.dat.parts)
 
  Re: colors.dat (Was: POV Color Cheat?)
 
I have two comments. First of all, it appears that you divided the colors in ldconfig.ldr by 256, instead of dividing by 255. For example, blue in ldconfig.ldr has RGB values of 0, 51, 178. Dividing these by 256 yields the values you have below, (...) (17 years ago, 30-Jan-08, to lugnet.cad.ray)
 
  Re: colors.dat (Was: POV Color Cheat?)  [DAT]
 
(...) <snip> ... and here's a sample file of how to use it. 0 Color Redefinition Test 0 Name: Test.ldr 0 Author: Tore Eriksson 1 16 0 0 0 1 0 0 0 1 0 0 0 1 colors.dat 1 1 -40 0 0 0 0 -1 0 1 0 1 0 0 3004.dat 1 2 -20 0 0 0 0 -1 0 1 0 1 0 0 3004.dat 1 (...) (17 years ago, 29-Jan-08, to lugnet.cad.ray)
 
  colors.dat (Was: POV Color Cheat?)
 
Here's an "include file" with some redifinitions of the most horrible L3P colors: 0 Color Redifinition Include File 0 Name: colors.dat 0 Author: Tore Eriksson 0 L3P IFPOV 0 #undef Color1 0 #ifndef (Color1) 0 #declare Color1 = #if (version >= 3.1) (...) (17 years ago, 29-Jan-08, to lugnet.cad.ray)
 
  L3P[AO] Light Question
 
I seem to always get three default lights automatically calculated from the values of the bounding box every time I use L3PAddOn, no matter what switch I use. Then I have to remove these unwanted light sources by hand. Is it possible to have no (...) (17 years ago, 28-Jan-08, to lugnet.cad.ray)


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