| | Re: Is it possible to use LDView as POV-Ray previewer?
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(...) As it happens, the 3x3 matrix that LDView gives you when you do View->Show View Info isn't the camera matrix. It's the rotation matrix applied to the model around the model's centroid. Having said that, I can derive a camera matrix based on (...) (19 years ago, 4-Dec-05, to lugnet.cad.ray, FTX)
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| | Re: Gold Chrome via L3P
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(...) You may try 494 (256 + 16 * 14 + 14) Electrical contacts (yellow). Otherwise first use 334 and note the RGB values in the POV file. Then use 383 and manually change the RGB values to those of 334. The coming L3P supports the ldconfig.ldr file (...) (19 years ago, 4-Dec-05, to lugnet.cad.ray)
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| | Gold Chrome via L3P
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Does L3P support the gold-chrome color of coins, the bugle, the new 2x4 bricks, etc? I know that color 334 is recommended, but I don't use LGEO, and when I process a model through L3P color 334 comes out as sort of a dark orange and decidedly not (...) (19 years ago, 4-Dec-05, to lugnet.cad.ray)
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| | Re: Is it possible to use LDView as POV-Ray previewer?
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Thanks to both of you. Just for me, I would be completely satisfied if LDView shows (and exports to clipboard) full 4*4 trafo matrix instead of 3*3 matrix as it does in current version. Then I am able to derive .pov trafo matrix by myself. Small (...) (19 years ago, 4-Dec-05, to lugnet.cad.ray, FTX)
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| | Re: Is it possible to use LDView as POV-Ray previewer?
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(...) It would definitely be more convenient for me if you had a -matrix option. I'm not sure off the top of my head how to go from my camera matrix to your latitude/longitude/roll (although I'm sure I could probably figure it out). (...) I'll take (...) (19 years ago, 3-Dec-05, to lugnet.cad.ray)
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| | Re: Is it possible to use LDView as POV-Ray previewer?
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(...) I have already implemented support for the sky vector and for camera roll, see (URL) perhaps it would be more convenient to have a -matrix option to directly specify the camera matrix ? I know POV supports the matrix keyword inside the camera. (...) (19 years ago, 3-Dec-05, to lugnet.cad.ray)
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| | Re: Is it possible to use LDView as POV-Ray previewer?
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(...) I tried to implement this functionality, but ran into a brick wall. The problem is that L3P doesn't allow for arbitrary camera positioning, so there's no way to convert LDView's arbitrary camera position into an L3P command line. Specifically, (...) (19 years ago, 2-Dec-05, to lugnet.cad.ray)
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| | Is it possible to use LDView as POV-Ray previewer?
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Hi I am using it and I am really glad I've found it. But some models (or details) require better rendering, so I use POV-Ray. In POV, pinpointing exact camera_position and camera look_at parameters just by typing coordinates is real pain even when (...) (19 years ago, 2-Dec-05, to lugnet.cad.ray)
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| | Re: Using Poser6 to generate Lego sculptures.
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(...) Still haven't heard back from the Poser software vendor. I'm starting to think that they don't take Legos seriously. ;) I added a more interesting pose to the (URL) folder> and a (URL) render>. (URL) -dw (19 years ago, 1-Dec-05, to lugnet.build.sculpture, lugnet.cad.ray, lugnet.general, lugnet.build, lugnet.cad, FTX)
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| | Re: Using Poser6 to generate Lego sculptures.
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In lugnet.build.sculpture, David Winkler wrote: A friend of mine was raving about how good (URL) Poser6> was. So I bought a copy. I have gotten a prototype to export from Poser6 to basic Lego outline. Most of this was just getting the model into a (...) (19 years ago, 11-Nov-05, to lugnet.build.sculpture, lugnet.cad.ray, FTX)
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