| | Restart of LDA2001 Project (using LDraw models - L3P - POV) Tore Eriksson
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| | I am still planning to restart the LDA2001 project. See details in (URL) . I found the latest source cade on a hd with crasched system files but intact file system. :D As you already know, animation is very complicated. The LDA2001 project is (...) (20 years ago, 11-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) Stefan van Zwam
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| | | | Hi! You may want to check out this thread: (URL) see that Mike tried a similar thing a while ago. I'm sure he was not aware of your efforts. Personally, I have my reservations. Making this mechanical somehow takes the life from it. And isn't (...) (20 years ago, 11-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) Tore Eriksson
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| | | | | (...) I've been hanging around at BrickFilms for a while, and I'm very impressed with the stop-motion results so far. So far, I have not seen any virtual film come close to them. But my vision lives on. Even with better animation scripts, virtual (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) James Reynolds
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| | | | (...) Tore, I'm sure you remember my attempts at the same thing. (URL) I finally decided that POV-Ray is the way to go. Yeah, harder at first, but there are several people working on minifig walking includes (I've got my own as well). After working (...) (20 years ago, 11-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) Tore Eriksson
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| | | | | | (...) You still have to impress me. It way too complicated to be even close to user-friendly. (...) Have you seen the works at BrickFilms.com ? The stop-motion gang leads by at least 50-1 against us! It's time to make a change here. No, I still (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | | | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) Tore Eriksson
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| | | | | | | | (...) Correction: ... to be useful for making a meningful clip telling a story. /Tore (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | | | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) James Reynolds
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| | | | | | | (...) Ok, so I'll explain why I'm going with POV-Ray. First, did you see this: (URL) install Quicktime to see the MPEG4 (MPEG4 is a standard, I don't know why Windows Media Player wont display it). Anyway, I had to install Divx to see that AVI. :) (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) Stefan van Zwam
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| | | | | Hi everyone, (...) convincing to at least try to mimick obedience of the laws of physics. Walking, as Richard Williams states in "The Animator's Survival Kit", is controlled falling. You let yourself fall over and just in time catch yourself with (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) James Reynolds
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| | | | | (...) I know it doesn't look realistic. But we are just starting! (...) Cool, I didn't know any of that. Maybe I should read that book. (...) Yes, I wanted to imitate that look. Not sure how I'll do it yet, but I'll figure it out. By "we", do you (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) Stefan van Zwam
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| | | | | (...) What we try to do at brickfilms.com ("we" as in "most stop-motion animators", though I am somewhat more involved in Brickfilms.com's operation than some others) is to create movies in a more classical sense: story-based. What you have shown me (...) (20 years ago, 18-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) Steve Bliss
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| | | | | | In lugnet.animation, Stefan van Zwam wrote: [snip some stuff] (...) You're going off on James because his cool, amazing, exciting animation didn't tell a story? And then you're going to get down on the idea of creating new software tools to make it (...) (20 years ago, 18-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) James Reynolds
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| | | | | (...) Don't get me wrong. Story based is exactly what I have in mind. (...) ... (...) The Siggraph movie is exactly what you see it is, showcases of models. Specifically, they are a collection of animations that are showcases. No attempt to tell a (...) (20 years ago, 19-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) James Reynolds
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| | | | (...) Tore, I think I know what you could do that would meet even my needs. Here is my idea. Output one pov-ray file. Have it export valid pov-ray format using unions, macros, clocks, switches, ranges, etc. Then, with that, it will be easy to add (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) Tore Eriksson
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| | | | (...) Thanks for the response. Just a qiuck reply, got to go back to work... LDA outputs both .dat files for the indiviual frames but also one master .dat that has references to the single-frame files, separated by CLEAR and STEP. L3P supports (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) James Reynolds
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| | | | (...) That is what I was going to do too. (...) I guess what I was thinking was exporting a file that could either be povray format, a format that l3p could convert (preserving unions, macros, etc), or a format that I would use with Anton's library (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) Tore Eriksson
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| | | | (...) I've been thinking a lot about that. I think you can find a couple of threads here if you perform a search on "post-processing" or "post-processor". But... What if a futureversion of L3P has some new improvement and changes the syntax of the (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) James Reynolds
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| | | | | (...) I guess we would have to work with Lars on that. Because your app is in Delphi, I would be interested in the syntax you develop. Implementing on different platforms is not as big of a deal in my opinion. I am mostly interested in this because (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) Lars C. Hassing
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| | | | | | | (...) In the coming L3P each section is tagged with POV comments like //// ModelObject //// Camera //// Lights exactly to help cutting out the interested POV code. (...) I'm reluctant to adding too much complexity into L3P to suit different special (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | | | | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) Steve Bliss
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| | | | | | | | (...) Yeah, it'd be very cool if L3P had an option to generate include files instead of full scenes. That way, people could run all their various model files through L3P to generate the definitions in include files. Then they could use all those (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | | | | | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) Lars C. Hassing
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| | | | | | | | (...) The coming L3P has also these new options: -ic[<file>] no camera, optional include file -il[<file>] no lights, optional include file So, l3p -ic -il model.ldr model.inc might just do what you want, assuming you still want color and primitive (...) (20 years ago, 18-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | | | | | | Re: Restart of LDA Project (using LDraw models - L3P - POV) Tore Eriksson
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| | | | | | (...) I already am. :) I noticed that L3P already marks the beginning of these blocks: // Camera (Latitude,Longitude,Radius = 45,45,0) and // Lights: Now, I've asked Lars to let L3P also mark the ends of these blocks. (...) No it isn't. Btw, I'm (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | | | | | | | Re: Restart of LDA Project (using LDraw models - L3P - POV) James Reynolds
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| | | | | | (...) I have no idea. Anton always include the ini with the pov file, so perhaps whatever tools come from this can just auto create the ini file as well. (...) Hey! Cool! I know the syntax alone wont be much good. If there aren't tools that use it, (...) (20 years ago, 15-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | | | | | | | Re: Restart of LDA Project (using LDraw models - L3P - POV) Tore Eriksson
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| | | | | | (...) Yes, that's why I also make this little humble program to see if my ideas work put to practice. (...) ... and that program crasches on all of my PC:s, expect the very first beta version he released... :(( (...) Maybe, maybe not. I recall James (...) (20 years ago, 15-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | | | | | | | Re: Restart of LDA Project (using LDraw models - L3P - POV) James Reynolds
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| | | | | | (...) You mean LD4D and you or POV-Ray and you? (...) You really need to look at how POV-Ray does animation. It has all of this built in. I think one reason why animation is so hard is because L3P's output is overwhelming. It is not good for newbies (...) (20 years ago, 16-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | | | | | | | Re: Restart of LDA Project (using LDraw models - L3P - POV) Larry Pieniazek
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| | | | | | | (...) I'd agree with this. But what I do with an L3Lab output (which is how I generate my static images in POV from LDraw files) is immediately strip the camera and viewpoint stuff out and make it into an .inc file, my main file just includes what (...) (20 years ago, 16-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | | | | | | | | Re: Restart of LDA Project (using LDraw models - L3P - POV) Tore Eriksson
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| | | | | | | | (...) I had no idea that L3Lab had POV output, in spite the fact that I've been using it daily for years! Hmm, very intersting. The alternative approach that comes to my mind is: * LDA creates a static MPD file and runs it through L3P. * The output (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | | | | | | | Re: Restart of LDA Project (using LDraw models - L3P - POV) Tore Eriksson
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| | | | | | (...) I think I mean... I don't remember! (...) Maybe, but that's not really the problem to me. (...) output files) is having to hunt down all the include files! (...) I'd say let's start with camera.dat and lookat.dat. If we make them with lines (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | | | | | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV) Lars C. Hassing
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| | | | (...) Since L3P is released only every four years or so, it shouldn't be a problem :-) /Lars (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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