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 CAD / Ray-Tracing / 2265 (-20)
  Re: Radiosity, brightness
 
hello, i guess you had better show us one of your .pov files that result in a 'dark' image. (URL) (20 years ago, 27-Jul-04, to lugnet.cad.ray, FTX)
 
  Radiosity, brightness
 
Hi! I'm experimenting with LDraw and povray for some weeks now and I'm quite impressed of the results. I downloaded Jeroen's Radiosity include files from (URL) (old version 2.3.1 because I like the more reflecting textures better) and I have to (...) (20 years ago, 27-Jul-04, to lugnet.cad.ray)
 
  Re: Special Effects in POV-Ray
 
(...) You can try particle systems such as this one by Chris Colefax (be sure to check the rest of his page too!) (URL) is also a Windows stand-alone freeware post-production app which you can use to better understand how particle systems work (or (...) (20 years ago, 26-Jul-04, to lugnet.cad, lugnet.cad.ray)
 
  Special Effects in POV-Ray
 
How can I make some special effects like Gunflash or explodsions in POV-Ray? (20 years ago, 26-Jul-04, to lugnet.cad, lugnet.cad.ray)
 
  Re: Help posting first pics
 
(...) Some guesswork, because you don't give much information about what you're trying to do, and if/what error message you recieve: What kind of POVRAY files? What is the extension? Prehaps you try to upload a extension that isn't allowed on (...) (20 years ago, 25-Jul-04, to lugnet.technic, lugnet.cad.ray)
 
  My other hobby
 
Years ago, when I had all the time in the world, I busied myself by making chainmail. Lots and lots of it. I've made hauberks, chausses, byrnies, vests, coifs, mantles, gloves, and other stuff, like some crazy knit-happy grandmother. The constraints (...) (20 years ago, 20-Jul-04, to lugnet.cad.ray, FTX)
 
  Re: New Animation!
 
Sure! Since I don't... currently know how to upload stuff I'll just give you the whole 'Spline' bit. Here it is: #declare Spline1 = spline { natural_spline -0.20, <0,50,1000>, // control point 0.00, <0,50,800>, // starting point 0.20, (...) (20 years ago, 11-Jul-04, to lugnet.cad.ray, lugnet.animation)
 
  Re: New Animation!
 
That's really cool! Any potential in sharing the .pov file? Or at least some comments? RK "Trevor Hewer" <tjhewer@cogeco.ca> wrote in message news:I0G8o3.2BF@lugnet.com... (...) was (...) It (...) (20 years ago, 10-Jul-04, to lugnet.cad.ray, lugnet.animation)
 
  New Animation!
 
Hello, all. I have just discovered POV-Ray's wonderful Spline feature. I was mulling over how to create fluid movements with exponential curves. I did achieve some good results, but the animations are rather small and simple. It then occurred to me (...) (20 years ago, 6-Jul-04, to lugnet.cad.ray, lugnet.animation)  
 
  Re: POVRAY questions
 
(...) it be (...) 3.5. Actually they have different setting and lighting. But I rendered the same file in 3.5 too: (URL) again the 3.6 file: (URL) have no idea what is going on. I am going on holiday now. I will post a question on the pov-ray board (...) (20 years ago, 3-Jul-04, to lugnet.cad.ray)
 
  Re: POVRAY questions
 
(...) Ouch!! You using the same .POV file? If so why is that occuring? Could it be becuase of the code you use for radiosity? As the code was developed for 3.5. -AHui A&M LWorks (URL) (20 years ago, 2-Jul-04, to lugnet.cad.ray, FTX)
 
  Re: POVRAY questions
 
I have my doubts; look at this: (URL) is done with PR 3.6. There are loads of artifacts in the round grey Technic parts. Compare it with this: (URL) in PR 3.5. Jeroen "Eduardo Vazquez Harte" <eduvazhar@telefonica.net> wrote in message (...) (20 years ago, 1-Jul-04, to lugnet.cad.ray)
 
  Re: POVRAY questions
 
(...) I say upgrade. There are no major (if any) syntax changes and 3.6 is faster. 3.6 also fixed the bug in the colors.inc file. -Orion (20 years ago, 30-Jun-04, to lugnet.cad.ray)
 
  POVRAY questions
 
What you all think of POV-RAY 3.6? Should we update to 3.6 or keep with 3.5 or 3.1g? I use 3.5 for windows but i prefer the 3.5 for cygwin but without cygwin. What if we just work with 3.1g , 3.5 and 3.6 without having to be forced to use the latest (...) (20 years ago, 30-Jun-04, to lugnet.cad.ray)
 
  MG3k thread in .space
 
Hi everybody I started a thread over in .space a week ago, should have cross-posted since the first picture might spark some interest over here: (URL) (20 years ago, 12-Jun-04, to lugnet.cad.ray, FTX)
 
  Re: Brick 2 x 2 with Wheels and Dually Wheels
 
(...) Well, I actually had to do this to modell the gap in the tube. Fortunately nothing broke. (On the other hand, I have plenty of these bricks, and I'll buy even more :-D ) (...) I have both versions. I have not changed the taps or clips in this (...) (20 years ago, 9-Jun-04, to lugnet.cad.ray, FTX)
 
  Re: Brick 2 x 2 with Wheels and Dually Wheels
 
(...) My advise is: Don't try this at home! Those tap or clips broke very easily even when they were new, and I guess time hasn't made then less fragile... Then we had to fix them with a 3022 Brick 2x2 or a broken 650 Nylon Coupling (...) That was a (...) (20 years ago, 7-Jun-04, to lugnet.cad.ray, FTX)
 
  Re: Brick 2 x 2 with Wheels and Dually Wheels
 
Niels - Looks nice! On some of my older 2x2 wheel bricks there is a gap which allows the axle to be removed and/or snapped into the brick. On the newer bricks the metal axle cannot be removed (looks similar to your ldraw part). I'll see if I can (...) (20 years ago, 7-Jun-04, to lugnet.cad.ray, FTX)
 
  Re: Brick 2 x 2 with Wheels and Dually Wheels
 
Well, I just gave it a try, and here are the results: (2 URLs) Since Peeron lists the dually (or double) tyre as partnumber 7b, I used 7b.dat for this tyre. I don't know the partnumber for the dually wheel, I used 20b.dat for now. These yet (...) (20 years ago, 6-Jun-04, to lugnet.cad.ray, FTX)
 
  Re: the train is growing
 
(...) Hi Trevor, what kind of machine do you use for those images? I'm just working on an image where the pov-code has 39.000 lines. And I just found out that not the povcode but the resolution and render-options can be the problem. The actual (...) (20 years ago, 3-Jun-04, to lugnet.cad.ray)


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