| | LPub and MegaPOV again
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I finally decided to give LPub another go afte getting the Virtual Lego book last year. I installed everything on a clean machine using the all in one installer on the disk, apart from the fact that I had Povray 3.5 on it already. I have also just (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
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| | Re: More color problems
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(...) I found you problem Mike. How are you telling MLCad to use Trans-White? I suspect you're clicking Custom and then choosing Transparent. I'm inferring this from L3P inclusion of this color: #declare Color0x06FFFFFF The LDraw color number is 47 (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
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| | More color problems
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I, like David, am having problems with color as well. I have used transparent elements before and they have rendered beautifully. However, in this case there seems to be something wrong and I really don't know what it is. I am trying to render a (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray, FTX)
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| | Problem with color scaling option in LPub
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Hello, Im having a little rendering problem and Im not quite sure what is causing it. Im using LPub to do my BIs, so, naturally, I use the color scaling option. However, the main construction images in mpd files render without the color scaling (...) (21 years ago, 1-Feb-04, to lugnet.cad.ray)
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| | Re: A different simple question
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(...) [Lightbulb pops on] Aaaahhhh!! :) Now it all makes sense. So when the original model was created, it must not have been at <0,0,0> in MLCAD. With that in mind I checked out the coords and you all are absolutely right. I picked out one of the (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
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| | Re: A different simple question
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(...) I'll try to explain it, but it's kind of a difficult concept to explain without pictures. Note that my explanation isn't based on POV, it's based on 3D computer graphics in general. In the real world, when you rotate something, you rotate it (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
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| | Re: A different simple question
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(...) I am most definitely leaving myself out of that category. Especially after I see the stupid questions I'm going to have to ask here. (...) I thought that was what I was supposed to do...? (...) Right. I thought that's what rotating through the (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
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| | Re: A different simple question
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(...) You are rotating the camera around the y-axis! You would like to rotate it around the vertical axis through the bowl's center. Translate the model center to origo, rotate, and translate back again: translate -<400,-54,400> rotate (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
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| | Re: A different simple question
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(...) Hello Mike Glad to see someone starting into animation. Here are some changes I made to your file. first translate the bowl: translate<-400,0,-400> this will put it at 0,0,0. Second I simplified your Camera definition. Much easier to use. (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
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| | Re: A different simple question
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Hi I think that this is caused by the fact that the original MLCAD model is not centered in the virtual space. If you move it so that it's center is at 0,0,0, the camera will rotate around it. /Not 100% sure but I did replicate the above using a (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray, FTX)
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