| | Re: Question about primitives
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(...) Is the 3-8cyli.dat primitive official? It doesn't appear to be listed when I use the "L3p -pp' function, and I can't remember when or where I downloaded it. Doh! Dave! (22 years ago, 7-Mar-03, to lugnet.cad.ray)
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| | Re: Problem with LGEO
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(...) You must also tell PovRay where to find the LGEO parts, see (URL) (22 years ago, 7-Mar-03, to lugnet.cad.ray)
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| | Problem with LGEO
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Hello everyone. I have been trying to render mocs with L3P Add-On version 1.3.8 and POV-Ray version 3.5 but every time I check the "use LGEO library" field and run the render I get the following error in POV-Ray: parse error: cannot open include (...) (22 years ago, 7-Mar-03, to lugnet.cad.ray)
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| | Observatory
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Hi all! Being a bit sick at the moment I found some time to take some pictures of my Observatory. See (URL) now: (URL) is also a rendered picture. Finally you can download the MPD file! PLMKWYT! Jaco (22 years ago, 7-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space) !
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| | Re: L3P - Anton Raves Library Support?
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(...) That last part is something "easily" solvable, I could create an include file which will sit inbetween my library and the resulting file of forementioned converter, translating LDraw numbers into the names that I use in my library file. The (...) (22 years ago, 6-Mar-03, to lugnet.cad.ray)
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| | Re: L3P - Anton Raves Library Support?
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(...) Hi Carsten - I've talked to Anton a bit about this. He has a desire to see a converter from LDraw to his library. I believe there's an issue of different part origins/centers of rotation that needs to be resolved. Also, AFAIK Anton doesn't use (...) (22 years ago, 5-Mar-03, to lugnet.cad.ray)
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| | L3P - Anton Raves Library Support?
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Hello! Is there any chance that L3p will support Anton Raves POVRay Lego Library? I think that would be great because there are a lot of great made bricks in that library and LGEO seems to be dead. Maybe L3P could pick the necessary pieces from both (...) (22 years ago, 5-Mar-03, to lugnet.cad.ray)
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| | Re: Question about primitives
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(...) Dave! (22 years ago, 5-Mar-03, to lugnet.cad.ray)
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| | Re: Question about primitives
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(...) Yes. Run "l3p -pp" to see which primitives L3P supports. (URL) (22 years ago, 5-Mar-03, to lugnet.cad.ray)
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| | Question about primitives
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Are the various 1/8 primitives for discs and cylinders supported by L3P? Dave! (22 years ago, 4-Mar-03, to lugnet.cad.ray)
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| | Re: PovRay Error
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"Sproaticus" <jsproat@io.com> wrote in message: (...) you (...) I know, *way* old post, but I just encountered this error and haven't seen this solution posted, so: Change line 326 of lg_6081.inc (of LGEO version #15) from: #declare lg_6081 = to: (...) (22 years ago, 1-Mar-03, to lugnet.cad.ray)
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| | Re: Website Update
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Forgot to include the URL...my bad. (...) (22 years ago, 25-Feb-03, to lugnet.cad.ray)
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| | Website Update
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I have made several updates to my site including a few new renderings. I have also posted several new Bryce obp files of various models including some of the new Star Wars mini sets. I am also working on a tutorial for importing and rigging lego (...) (22 years ago, 25-Feb-03, to lugnet.cad.ray)
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| | Technic Model Renderings
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I have been meaning for a while now(about a year) to announce the start of my Lego technic renderings. I have one completed and am in the middle of a second (which I can no longer render because the polycount is too high for my machine to complete!) (...) (22 years ago, 25-Feb-03, to lugnet.cad, lugnet.cad.ray, lugnet.announce) !
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| | Re: Level B Simplification - LDraw Boxer
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(...) If I make the simplified versions of grooved tiles more detailed by making them out of two boxes instead of one (which I intend to), there will be very visible gaps. /Tore (22 years ago, 22-Feb-03, to lugnet.cad.ray)
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| | Re: Level B Simplification - LDraw Boxer
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(...) Looking through the /B directory I have a suggestion. Why not simplify further by using box4.dat instead of box.dat? -Orion (22 years ago, 21-Feb-03, to lugnet.cad.ray)
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| | Re: Drill and Hooklift Truck Renders
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(...) Thanks! It is good to hear that it resembles a drill in the real world, since it was a collection of features from quite a few. The real danger when building this model in my opinion was that it would end up looking like a ray gun or (...) (22 years ago, 21-Feb-03, to lugnet.cad.ray, lugnet.technic)
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| | Re: Drill and Hooklift Truck Renders
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(...) I had a lot longer to tweak the settings though! (...) It is one of those arty things, the clouds and ground, as they were actually taken from a photo of the real truck. The clouds were added post render as a layer behind the truck, and the (...) (22 years ago, 21-Feb-03, to lugnet.cad.ray, lugnet.technic)
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| | LDraw Boxer Page
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(...) Thanks! :o) (...) Sounds like a good idea. But first, I make the features I like to have, then I'll try to optimize it. /Tore (22 years ago, 21-Feb-03, to lugnet.cad.ray)
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| | Re: Drill and Hooklift Truck Renders
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(...) Wow. I don't think I'll try anything too ambitious with my creaky old Powerbook then! (180Mhz, 48MB, and the faster of my computers) Joking aside, those renders are quite superb Jen. The drill was fun to see - my Dad has a blue cordless that (...) (22 years ago, 21-Feb-03, to lugnet.cad.ray, lugnet.technic)
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