| | Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
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(...) Thanks, Jaco. What I meant is "what is a gooved tile?" When I look them up, they look like regular tiles. Where there LGEO grooved tiles in 1999? (22 years ago, 14-Feb-03, to lugnet.cad.ray)
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| | .INC files for radiosity updated
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Hi all, I updated the radiosity files today. The sysem is somewhat simpler: the files are called radio_0.inc (no radiosity), radio_1.inc (simple radiosity), radio_2.inc (medium quality) and radio_3.inc (high quality). There are also c-versions which (...) (22 years ago, 13-Feb-03, to lugnet.cad.ray)
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| | Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
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(...) The book was published in 1999... Jaco (22 years ago, 13-Feb-03, to lugnet.cad.ray)
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| | Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
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(...) LGEO does have textured slopes, not mapped but calculated on the fly by POV. The effect is similar to that of the pics in the books. (...) I'm not sure what you mean by this (?) Here is more odd stuff: In "Lego City, The Ultimate Sticker (...) (22 years ago, 13-Feb-03, to lugnet.cad.ray)
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| | What's in a name... (was: Fog yourself)
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Jan-Albert van Ree is of course called Jan-Albert and NOT Albert-Jan van Ree. Sorry Jan-Albert :-( (...) (22 years ago, 13-Feb-03, to lugnet.cad.ray)
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| | Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
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(...) I don't think they used LDraw -- unless LGEO has textures mapped on sloped parts. Also, the tiles are grooved, LDraw's tiles weren't grooved in 1999. Steve (22 years ago, 13-Feb-03, to lugnet.cad.ray)
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| | Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
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I must say that now I have the book in hand, the images are deffinately rendered. You can, like you said, cleary make that out from the shadows. I doubt though the used LDraw, for the book I have (Animals) dates back to 1999. One other possibility (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
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| | Re: Level B Simplification - LDraw Boxer
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(...) Clever idea. I don't know if you are interest by optimization. I suppose a brick is (xmin,xmax,ymin,ymax...min,zmax). I guess the most efficient data structure is octree. Octrees can be implmented as binary trees. On the first level you sort (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
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| | Re: Level B Simplification - LDraw Boxer
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(...) Thank you. Even if I were the only lugnut to benefit from the LDBoxer project, I'd still find it worth the effort. (...) Not the way you expect, I can tell! :o) I've made a pile of .nfo files to be copied into the Parts\B directory. For (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
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| | Re: Fog yourself
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(...) You are right off course. But the goal was to understand POV-Ray's fog. As I wrote in my PS: if you want real looking fog also include atmospheric media. (...) Thanx! Jeroen (22 years ago, 12-Feb-03, to lugnet.cad.ray)
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| | Re: Level B Simplification - LDraw Boxer
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(...) Just so you don't interpret the paucity of responses to indicate a lack of interest, let me say for the record that this sounds like a fantastic utility! I haven't had time to download and install it yet, but I will try to do so when I get (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
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| | Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
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(...) Hi Tim, One tell-tale sign is that the shadows on the ballerina are classic ray-traced shadows with sharp edges. Most 3D artists would actually not choose raytracing as their first option because a) it takes a lot more time than other shading (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
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| | Re: Fog yourself
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I'm no expert so take my advice at face value, which = zero. I was taking a look at your ground fog renders and noticed something that I felt was odd. I would figure that if you were in a fog environment, then you would get no shadows or very faint (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
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| | Fog yourself
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Hi all, After some e-mails with Albert-Jan van Ree, in which he tried to figure out fog, I did some experimenting. The effect Albert-Jan was after (and actually me too) was making the background foggier than the foreground. I have tried it before (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
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| | Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
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Hi Miguel - Hmm... I took a look at the additional images they provide, and I can't see any tell-tale parts that would give it away. So, I don't know, but it would be funny if they did :-) -Tim (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
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| | Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
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I actually own the first book (Lego Modelers: Amazing Animals) and IMHO they use the same technique as the instructions for Jack Stone and Bionical sets. Jaco "Miguel agullo" <technicpuppy@yahoo.com> schreef in bericht news:HA6yny.89G@lugnet.com... (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
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| | Are the illustrations for the modeler's book series created with Ldraw compatible software?
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Hi all, I never knew these two Lego Modeler books for DK existed until literally 10 minutes ago (URL) sure looks like the illustrations created using some Ldraw-L3P-LGEO-POV combination (click the option "look inside" underneath the cover). I was (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
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| | Re: Level B Simplification - LDraw Boxer
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Tore Eriksson worte: (...) [...] Great! (...) Any chance to see the source code? Or binary versions for Tru64/Alpha, Linux/Alpha and Linux/x86? Play well, Jacob (22 years ago, 12-Feb-03, to lugnet.cad.ray)
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| | Level B Simplification - LDraw Boxer
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Level B Simplification: Replace with plain boxes only those parts that has all its studs and inside totally hidden by other parts. I've just finished a program that scans for all non-transparent parts that has their studs and bottoms covered with (...) (22 years ago, 11-Feb-03, to lugnet.cad.ray)
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| | Re: Anyone willing to render a scene for me?
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(...) Yeah. I used area lights in a previous scene one time. They worked well. ((URL) light_source { (...) That's really good to know! Thanks for the help. I'm going to try some things now... --Ryan ryanjf@ifriendly.com (URL) (22 years ago, 10-Feb-03, to lugnet.cad.ray)
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