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 CAD / Ray-Tracing / 1595 (-10)
  Re: Random coordinates?
 
(...) Ah! That may be just what I need. I'll look into it. Thanks! Dave! (22 years ago, 6-Jan-03, to lugnet.cad.ray)
 
  Re: Random coordinates?
 
(...) There is a random number generator in the previous POV-Ray version, so I suppose there is one in the latest as well. I've used it several times, albeit mainly for animations. Fredrik (22 years ago, 6-Jan-03, to lugnet.cad.ray)
 
  Random coordinates?
 
Hi All! Is there a way in POV-Ray 3.5 to create an object that appears within a range of coordinates but at random coordinates each time a scene is rendered? Thanks for any insights you care to provide. Dave! (22 years ago, 5-Jan-03, to lugnet.cad.ray)
 
  More on MegaPov
 
Hi all, A few days after my post about MegaPov 0.7 a new version was released, compatible with POV-Ray 3.5. So to a certain point that post was a bit pointless. I have downloaded MegaPov 1.0 (MP1.0) for both Macintosh and Windows but only tested it (...) (22 years ago, 3-Jan-03, to lugnet.cad.ray)
 
  Excellent rendering with MegaPov 1.0 !!!
 
Hi all, Forget my last post about MegaPov 0.7, yesterday MegaPov 1.0 was announced (see: (URL) )! And it is compatible with POV-Ray 3.5. Hopefully it is still as fast as version 0.7. Jeroen (22 years ago, 1-Jan-03, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
I tried the advice below and I think I got some great results: (...) (22 years ago, 31-Dec-02, to lugnet.cad.ray)
 
  Re: Excellent rendering with MegaPov 0.7 (long post)
 
(...) Well, you shouldn't actually replace the definitions but place them after line 16 (#declare BUMPNORMAL = normal { bumps 0.01 scale 20 } and before the line saying: # declare 07071 = sqrt(0.5);. Remove the lines #declare AMB = 0.4; and #declare (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
 
  Re: Excellent rendering with MegaPov 0.7 (long post)
 
(...) Thanks! (...) Well, I rendered a model by James Mathis (ICE train) with radiosity and camera-blur and Mega-Pov + POV-Ray 3.1 was SEVEN TIMES FASTER than POV-Ray 3.5! I also liked the overal picture rendered by MegaPov better, a bit softer if (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
 
  Re: Excellent rendering with MegaPov 0.7 (long post)
 
Hi Jeroen - This looks great! I plugged it into MegaPOV and replaced my color definitions in a POV file with your code. MegaPOV is having a hard time understanding your statements: #if (BUMPS) normal { BUMPNORMAL } #end Any tips? Thanks!! -Tim (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
 
  Re: Excellent rendering with MegaPov 0.7 (long post)
 
Hej Jeroen, a BIG thanks to you for this extensive and clear post about how to get 'excelent rendering results' (ERR...) with MegaPov 0.7 but(yes), me is one of those lazy guys... so, how about a comparison between Povray3.5 and MegaPov 0.7 in both (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)


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