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 CAD / Ray-Tracing / 1575 (-20)
  Re: Rendering over lan?
 
There is another way, but it's not for the feint of heart. It's distributed raytracing. People have hacked pov and made it run across multiple machines. I'm not sure if it's actually been done on Windows OSs yet, bet it has worked for other people (...) (22 years ago, 12-Dec-02, to lugnet.cad.ray)
 
  Re: Rendering over lan?
 
(...) That is entirely dependent on the rendering engine. PovRay is single threaded, so the only way to do it is to run multiple copies. This has other problems, but there's a bit of a discussion about how to do it here (URL) (22 years ago, 11-Dec-02, to lugnet.cad.ray)
 
  Rendering over lan?
 
I have a lan connection of my desktop PC and my laptop I have win XP on PC and WIN 2K on laptop. Is it possible to use both computers same time over lan so I can render faster? If how? (22 years ago, 11-Dec-02, to lugnet.cad.ray)
 
  How do I make the walls?
 
I know I could make a mesh of triangles, but I want it to fit exactly in the cut surface, without possible rounding errors: union { cylinder { <0,-12,0>, <0,-18,0>, 6 open } cylinder { <0,-12,0>, <0,-20,0>, 4 open } disc { <0,-20,0>, <0,1,0>, 8, 4 } (...) (22 years ago, 9-Dec-02, to lugnet.cad.ray)
 
  Bumpy colors?
 
A while back, Amnon Silverstein came up with a cool way to render the rough texture of slope bricks with inlined L3P code: (URL) played around with this a little, but I always run into a snag when trying to incorporate the texture into parts; I (...) (22 years ago, 5-Dec-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
(...) (22 years ago, 4-Dec-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
Heu? Opened the lg_color.inc in a text-editor and added the line: #version 3.5 before #include "colors.inc" and the line: #version 3.0 after it. Like it said...? "Jeroen de Haan" <info@digitalbricks.nl> schreef in bericht (...) (22 years ago, 28-Nov-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
In lugnet.cad.ray, Jaco van der Molen writes: ... (...) Jeroen (22 years ago, 28-Nov-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
(...) Yes. (...) Yes. (...) It did. Thanks! Things work for me now. I also did this (URL) (22 years ago, 28-Nov-02, to lugnet.cad.ray)
 
  Re: smooth_triangle algorithmizer?
 
(...) That would be greatly appreciated! Dave! (22 years ago, 28-Nov-02, to lugnet.cad.ray)
 
  Re: smooth_triangle algorithmizer?
 
(...) I can send you a non corrupted version of the file tomorrow if you'd like. -Orion (22 years ago, 28-Nov-02, to lugnet.cad.ray)
 
  Re: smooth_triangle algorithmizer?
 
(...) Well, I downloaded mesh.zip, but WinZip 8.1 is telling me that it's not a valid archive. Any guesses? Thanks again. Dave! (22 years ago, 28-Nov-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
(...) Well, I don't know the exact nature of this problem. I think it is some registry thing because I run both versions of POV-Ray on my computer and L3PAO still thinks POV-Ray isn't installed :-( You can either live with it or delete 3.5 and (...) (22 years ago, 27-Nov-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
Here is the link to fixing LGEO with POV 3.5 problem. (URL) (22 years ago, 27-Nov-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
(...) Jaco travi's solution to downgrade is the BEST option for most people. L3PAO does not PLAY well with POV-Ray 3.5 right now. There is a way to FORCE L3PAO to play with POV 3.5 but you must manually edit some files. Search his forum for POV 3.5 (...) (22 years ago, 27-Nov-02, to lugnet.cad.ray)
 
  L3PAO does not work with LGEO
 
A little late reaction to this post of 6-9-2002: "travis" <phree@attbi.com> schreef in bericht news:H21DCD.n1L@lugnet.com... (...) I am just (trying) to start using LGEO and have POV 3.5. I have the same problem as Mark and I know the solution from (...) (22 years ago, 27-Nov-02, to lugnet.cad.ray)
 
  Re: smooth_triangle algorithmizer?
 
(...) Hi Kevin-- Thanks for the link! I hadn't seen your reply until now, or I would have thanked you sooner. I'll experiment with this app when I get home. Dave! (22 years ago, 26-Nov-02, to lugnet.cad.ray)
 
  Re: Star Wars related wallpaper
 
Thanks. The links have been fixed. The 800x600 render was the original version. It's been replaced now. I did use the radiosity feature. Great as it is, radiosity will kill rendering time. The 1024x768 took 12 hr. 15 min 8 sec. Probably would have (...) (22 years ago, 20-Nov-02, to lugnet.cad.ray, lugnet.starwars)
 
  Re: Star Wars related wallpaper
 
Travis, Nice! I really like the individual renders of the Tie-Pod. I had to poke around to get the link to work right from the Wallpapers page though. Did you use the POV radiosity feature? My jaw drops each time I see renders using it; some day (...) (22 years ago, 19-Nov-02, to lugnet.cad.ray, lugnet.starwars)
 
  Star Wars related wallpaper
 
Go to the "Wallpaper" section. Opinions welcome. Travis Dickinson (URL) (22 years ago, 19-Nov-02, to lugnet.cad.ray, lugnet.starwars)


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