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 CAD / Ray-Tracing / 1572
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Subject: 
How do I make the walls?
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 9 Dec 2002 23:00:13 GMT
Viewed: 
584 times
  
I know I could make a mesh of triangles, but I want it to fit exactly in the
cut surface, without possible rounding errors:

union
{
  cylinder { <0,-12,0>, <0,-18,0>, 6 open }
  cylinder { <0,-12,0>, <0,-20,0>, 4 open }
  disc { <0,-20,0>, <0,1,0>, 8, 4 }
  cylinder { <0,-18,0>, <0,-20,0>, 8 open }
  disc { <0,-18,0>, <0,1,0>, 8, 6 }
    clipped_by { box { <-9,-11,1>,<9,-21,9> } }
}

union
{
  cylinder { <0,-12,0>, <0,-18,0>, 6 open }
  cylinder { <0,-12,0>, <0,-20,0>, 4 open }
  disc { <0,-20,0>, <0,1,0>, 8, 4 }
  cylinder { <0,-18,0>, <0,-20,0>, 8 open }
  disc { <0,-18,0>, <0,1,0>, 8, 6 }
    clipped_by { box { <-9,-11,-1>,<9,-21,-9> } }
}

  disc { <0,-12,0>, <0,1,0>, 6, 4
    clipped_by { box { <-12,-7,-1>,<12,-19,1> } } }


TIA,
/Tore



Message has 1 Reply:
  Re: How do I make the walls?
 
(...) Did you ever get an answer on this? I have a suggestion, if you did not... Dave! (20 years ago, 1-Jun-04, to lugnet.cad.ray)

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