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 CAD / Ray-Tracing / 1145 (-10)
  3D stereograms? programs?
 
Hey y'all, Does anyone know of any cheap (read: free :-) stereogram generators? Dots or red/blue will do... Has anyone used L3P's stereogram-generator feature? Got any stereograms to show off? Cheers, - jsproat (23 years ago, 27-Jan-02, to lugnet.cad.ray, lugnet.publish, lugnet.off-topic.geek)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
On January 18th Don Heyse wrote... (...) Right, point taken. I don't know when I will get the time for an L3Lab overhaul. You seem to have done pretty well in ldglite so far, so let me know what you want. (...) I think the sky vector is the (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: YATA Selling MOC Instructions...
 
Bram, I think the image you presented is very nice, and you gave a very interesting tutorial on creating it. Great stuff! I think this method has some very interesting properties, compared with using ldglite (What is the correct capitalization? (...) (23 years ago, 23-Jan-02, to lugnet.cad.ray)
 
  Re: YATA Selling MOC Instructions...
 
Thanks for the fine tips! I'll give it a try! SteveB (...) (23 years ago, 23-Jan-02, to lugnet.cad.ray)
 
  RE: YATA Selling MOC Instructions...
 
(...) You are correct, all reflection was turned off. I'll outline the important bits: First, you *cannot* use LGEO parts, since they don't have the sharp edges that the find_edges process picks up. Second, to get an image without perspective, you (...) (23 years ago, 21-Jan-02, to lugnet.cad.ray)
 
  Re: New and kinda-new stickfig mecha wallpaper and stuff
 
(...) Thanks, I modeled that landscape using nothing but MegaPOV. The shape of the ground is a heightfield based on the pattern image type, and the texturing is accomplished using slope-dependent textures. The source for the scene can be found at (...) (23 years ago, 19-Jan-02, to lugnet.build.mecha, lugnet.space, lugnet.publish, lugnet.cad.ray)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
(...) Well yes, I once compared the orthographic projection to a perspective projection seen from an infinite distance. I suppose this would give you an infinitely small camera angle. But you're missing the point. I'm trying to position ldglite as a (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: YATA Selling MOC Instructions...
 
Hi Guys, I have been following this thread and I am extremely interested in the VW rendering. I'm the author of the BricWorx instructions (www.bricworx.com/80...tions.jpg) and would love to get this "look" for my instruction steps. Bram, I would be (...) (23 years ago, 18-Jan-02, to lugnet.cad.ray)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
Don Heyse wrote... (...) See examples in (URL) POV's orthographic keyword in the camera definition would require another way of calculating the optimum camera position. I think one of the great features about L3P is that you always get a good view (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
(...) Thanks!!! (...) Dunno, I'm not that old ;-) Jeroen (23 years ago, 17-Jan-02, to lugnet.trains, lugnet.cad.ray)


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