Subject:
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RE: Wallpapers
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Newsgroups:
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lugnet.cad, lugnet.cad.ray
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Date:
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Sun, 13 Jan 2002 15:47:03 GMT
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Reply-To:
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<bram@AVOIDSPAMpo.cwru.edu>
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Viewed:
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108 times
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richard marchetti writes:
> #include "lg_[etc.........]"
>
> but should take the form:
>
> #include "[full path]lg_[etc.........]"
What you need to do is add the path for your LGEO directory to your
POVRAY.INI file like this:
Library_Path=C:\LEGO\LGEO
You can have as many Library_Path statements as you want.
> Interestingly, LGEO creates enhancements that are not always
> to my liking (textured slopes), and in the case of one model
The point of the textured slopes, curved edges, and better defined clear
parts is to make the renderings more realistic. Textured slopes were
greatly desired by many POV-Raying .cad folks.
> created strange element replacements -- in this case a 3461
> propeller over each wheel of the motorcycle shortcut.
A rare error of a misnumbered part...can't expect Lutz to be perfect.
--Bram
Bram Lambrecht
bram@cwru.edu
www.bldesign.org
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Message has 1 Reply: | | Re: Wallpapers
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| (...) Of course -- that makes the slopes more like the real world elements they are based upon. I was just noting a personal aesthetics issue. (...) Yeah, and one I am trying to locate -- it must be in the lgeo files themselves somewhere. Of course, (...) (23 years ago, 13-Jan-02, to lugnet.cad, lugnet.cad.ray)
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Message is in Reply To:
| | Re: Wallpapers
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| (...) Actually, the problem seems to be one where the L3PAO outputted file doesn't contain the complete paths to the parts in the LGEO library, this causes POV to bomb on each and every include statement. In the main these take the form of the (...) (23 years ago, 13-Jan-02, to lugnet.cad, lugnet.cad.ray)
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