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In lugnet.cad, Tim Courtney writes:
> Richard, what error did L3PAO give? Mine just won't generate the file, the
> L3P window flashes on and off (Win2k) and no file is generated.
Actually, the problem seems to be one where the L3PAO outputted file doesn't
contain the complete paths to the parts in the LGEO library, this causes POV
to bomb on each and every include statement. In the main these take the form
of the following include statement:
#include "lg_[etc.........]"
but should take the form:
#include "[full path]lg_[etc.........]"
I suppose there's a way to automate this that I haven't noticed yet, but I
can also fix it in Textpad with the "replace all" editing feature.
Interestingly, LGEO creates enhancements that are not always to my liking
(textured slopes), and in the case of one model created strange element
replacements -- in this case a 3461 propeller over each wheel of the
motorcycle shortcut. Kinda spoils my fun...
-- Hop-Frog
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Message has 1 Reply: | | RE: Wallpapers
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| (...) What you need to do is add the path for your LGEO directory to your POVRAY.INI file like this: Library_Path=C:\LEGO\LGEO You can have as many Library_Path statements as you want. (...) The point of the textured slopes, curved edges, and better (...) (23 years ago, 13-Jan-02, to lugnet.cad, lugnet.cad.ray)
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Message is in Reply To:
| | Re: Wallpapers
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| "Fredrik Glöckner" <fredrik.glockner@bio.uio.no> wrote in message news:qrdadvjc16g.fsf....uio.no... (...) Yeah, I know it gives better results. I tried using it with the checkbox in L3PAO, but for some reason it wouldn't generate the POV file if I (...) (23 years ago, 12-Jan-02, to lugnet.cad, lugnet.cad.ray)
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