To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / *927 (-20)
  Re: *BIG* Update!
 
(...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
Yeah I've seen a ton of guns using the technic pulleys and axels. But I Iiked the combination of the big saucers with the belt feeding into the gun, on yours. :-) -Jon "Mladen Pejic" <mladenpejic@sympatico.ca> wrote in message (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
Actually the mini-gun idea is Terry Keller's design: (URL) ammunition belt is my own idea. I used it here too: (URL) have even more ideas on how to create mini-guns and clips, just hold on... I'm going to incorporate them in a new land-based mecha. (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
Yes actually. I just checked it again and all your creation images load up now. They look great. I was just looking at your valour. -Jon btw-- I'll update your links at the GS soon. "Mladen Pejic" <mladenpejic@sympatico.ca> wrote in message (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
Hey thats a great idea for the minigun. Thats one of the best miniguns I've ever seen. I love all the clips you have lined up on the chain. At first I thought they were all just stuck together and then I saw the hose. Cool. -Jon "Mladen Pejic" (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
Yay! It's back! ;-) Does everything work now Jon? (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
And brickshelf is back! I should have known it would do that right when I posted. Its like when you wash your car and it rains. :-) -Jon "Jon Palmer" <jpalmer@oklahoma.net> wrote in message news:GHwoxG.AvC@lugnet.com... (...) a (...) Mark's (...) (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
The site layout looks great but for some reason none of the images will load. I'm currently trying to figure out if this is a problem on my end. (probably is, I'm not on my comp -- theres always something odd going on with this computer.) This (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: Marsupial Carriers (Was: Re: *BIG* Update!)
 
Wow, thanks for the kind response Linsay! Actually, I was going to leave it open-frame. Two problems with it: 1) Too ungainly, couldn't even hold it properly 2) Not too cool looking 3) How am I to do the back (I actually wanted to put a *huge* tail (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: Marsupial Carriers (Was: Re: *BIG* Update!)
 
(...) Dangit, now I'm going to have to go build one o' them there marsupial carriers. I've toyed with the idea before, because I have the Gundam Double X/ G Falcon model kit. I uploaded a few pics here: (URL) paint scheme is of my own choosing. the (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Marsupial Carriers (Was: Re: *BIG* Update!)
 
(...) I've got to agree with Geordan. I wish you'd kept at that carrier concept--the "traditional" carrier, while still cool, has been done a lot and a carrier that holds its "children" on its frame--I've called them "marsupial carriers", because (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
Thanks Geordan! The Carrier was meant to fail (actually I destroyed it in a fit of rage). ;-) BTW forgot to add you to my links, shoot dang! ;-) Will do, right away. (...) bricks! (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
(...) Awesome! I think you shoulda kept at it IMO. Awesome stuff Mladen, you're creations are amazingly cool. -Geordan- (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
Thanks Trev! BTW1 what do you think of the failed Carrier? (URL) hoping someone finds it useful, in terms of ideas... BTW2 did you really think I'd leave you outta the links? ;-) (...) it: (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
(...) Very cool! I must move onto LGEO renders. I love the texture of the bricks! (...) that's what you get for having a first name that starts with "T". :^\ haha (...) Very good! And the picture loading wails, too! I like! ~Trev (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  New renders and models
 
Hi all, Today I have put up some new renders of models at my site. Among them are the projects that are already there: Impossible figures, Infinate Waterfall (Escher), Rhino and the Black and Blue Space Ship. What is new? There is a new "Render" (...) (23 years ago, 10-Aug-01, to lugnet.cad.dat.models, lugnet.cad.ray)
 
  Re: My latest cathedral.
 
(...) WOW!! I'm speechless...! I love your architectural models, Brad, especially the cathedrals because they are so graceful-looking. Keep building! --Ryan (23 years ago, 8-Aug-01, to lugnet.cad.ray, lugnet.build)
 
  My latest cathedral.
 
Its been a while since I've done something in CAD, but I found an old flying buttress concept I did a while back and decided to make a cathedral out of it. The result is a bit smaller than previous efforts, but decidedly more unusual. Here is the (...) (23 years ago, 30-Jul-01, to lugnet.announce, lugnet.cad.ray, lugnet.build) ! 
 
  Lgeo woes
 
Hi everyone, This is my first post to the cad group. I just recently got L3p up and running and I am making use of the Lgeo parts library. While these parts are absolutely gorgeous, I have had some wierd problems with them. Some parts are (...) (23 years ago, 26-Jul-01, to lugnet.cad.ray)
 
  Re: New future bike renders
 
(...) Minor correction. This shoud be: #version unofficial MegaPov 0.6; // version number may be different global_settings { post_process { find_edges { 1, .3, 0, 1.1, 1, rgb 0 } } } That should work. -Jon (23 years ago, 17-Jul-01, to lugnet.space, lugnet.build, lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR