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 CAD / Ray-Tracing / *2762 (-20)
  Re: Light is too bright!
 
(...) I just did before I read your post! (Just called it test.dat instead...) And it really works, the problem is POV will not inline the light into the position of SOFLIGHT.DAT but rather <0,0,0> of the POV world. This makes it more complicated, (...) (17 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Re: Light is too bright!
 
(...) I notice you're using white as the color for light.dat. Since L3P pays attention to the color of the light, you can use a much darker shade of gray. The following was done with a light inside the trans red brick with a color of 0x02141414 (...) (17 years ago, 25-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Light is too bright!  [DAT]
 
(...) Hi Tore, Try something like the following Tim ------- SOFLIGHT.DAT ------- 0 Soft Pov-RAY Light Source 0 Name: SOFLIGHT.DAT 0 Author: Tim Gould based on work by James Jessiman 0 Unofficial part 0 L3P IFPOV 0 light_source { <0,0,0> color rgb (...) (17 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Re: Light is too bright!
 
(...) Thank you, Anders, I think that should do it. But the thing is, in LDA I try to do everything before running it all trough L3P. Adding post-processing to the steps already involved in LDA is not very appealing to me. And after the most (...) (17 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Re: Light is too bright!
 
(...) They should probably be less bright, you can multiply the whole RGB triple by a constant less than 1: ... 0.4 * <r, g, b> It would also help changing the 'fade_distance' and 'fade_power' to make them not shine so far. Or you could change them (...) (17 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Re: Light is too bright!
 
(...) Maybe it shows better how dominating the red light is in this frame: (URL) (17 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Light is too bright!  [DAT]
 
Hi all! Is there a way to make the red tail-lights shine a little less brightly? I use the following code, 1 36 -50 -55 108 -1 0 0 0 0 -1 0 -1 0 4073.DAT 1 36 50 -55 108 -1 0 0 0 0 -1 0 -1 0 4073.DAT 1 15 -50 -53 108 1 0 0 0 1 0 0 0 1 light.dat 1 15 (...) (17 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Re: My Rachal: Atmosphobic - The Movie
 
(...) Hi Carsten, This animation is great. The fire effect really works well too. Definitely one of my favourite LEGO CGI animations. Tim (18 years ago, 21-Mar-07, to lugnet.cad.ray, FTX)
 
  My Rachal: Atmosphobic - The Movie
 
I have submitted my entry "Atmosphobic - The Movie" to the (URL) LDraw-RACHAL>. This little movie was completely rendered with (URL) Blender>. Resources: (URL) making of> - RACHAL Gallery (URL) YouTube> - LowRes movie (URL) Web> - MidRes & HiRes (...) (18 years ago, 20-Mar-07, to lugnet.announce, lugnet.cad.dev.org.ldraw, lugnet.cad, lugnet.cad.ray, FTX) !! 
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Jim, You're welcome! What you could do with the scene is put a hundreds of thousands unit tall white box (not an infinitive plane, they'll add up to your rendering times!) behind the camera, it'll give you some indirectional lighting like I (...) (18 years ago, 20-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Hi, Anton! Thanks for the explanation. That is a straightforward conversion. I divided LDView's reported camera location and lookat coordinates by 2.5, reversed the sign of the y coordinates, used the default right vector (positive x), and it (...) (18 years ago, 20-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Jim, In the Converter I divide every coordinate the LDraw model has by 2.5 and then I end up with the millimeter system I digitized everything with. I have (since I started to build my Library starting in 1992) always used millimeters when (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Ah, that's a logical explanation. I just looked in the manual.txt that came with Anton's part library and it does state that it considers a POV-Ray unit 1 millimeter. If one (URL) LDraw unit> is equal to 0.4 mm, then the conversion probably is (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(Moved to lugnet.cad.ray.) (...) I think Anton's library isn't in LDraw units. Since the camera placement is in LDraw units, it won't work right. If you know the conversion factor, you can probably multiply the camera location by that and have it (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: L3P question concerning MPD files
 
(...) You're free to use the code from L3PGen, but I don't think there is much of any use bar concepts and lots of string concatenation :) Personally, I'm not using any .NET based language yet and have no real plans to. Sorry :| (18 years ago, 16-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) OK. Now I see where you're heading. Yeah if you want all that automated a program might be the best mesh. Being a script kind of guy I'd just do it all by hand in POVray and write a perl/imagemagick script to combine them. I never use standard (...) (18 years ago, 16-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Sorry, no offense intended - I'm afraid I didn't provide a good description of what I was going to do. I was planning to write a little tool to automatically combine images (such as: take picture1, draw picture2 scaled down to 20% into the (...) (18 years ago, 16-Mar-07, to lugnet.cad.ray)
 
  Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
 
I'd happy to announce a new tutorial: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series (URL) From the webpage: This series of videos walks through the process of creating a dancing mech from start to finish. Here are the (...) (18 years ago, 16-Mar-07, to lugnet.announce, lugnet.cad, lugnet.animation, lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Which is *exactly* what I've been trying to say (to other people in the past as well). I've also figured out a way to use an LDraw editor to create keyframes (because I'm tired of having to imagine everything and render and have it come out so (...) (18 years ago, 16-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) I guess what I'm trying to say is that if you spend the time learning how to use POVray rather than writing a GUI MPD editor then not only can you do what you describe really easily, as an added bonus you can make your renders look good in the (...) (18 years ago, 16-Mar-07, to lugnet.cad.ray)


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