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 CAD / Ray-Tracing / *2757 (-20)
  Re: Light is too bright!
 
(...) Maybe it shows better how dominating the red light is in this frame: (URL) (17 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Light is too bright!  [DAT]
 
Hi all! Is there a way to make the red tail-lights shine a little less brightly? I use the following code, 1 36 -50 -55 108 -1 0 0 0 0 -1 0 -1 0 4073.DAT 1 36 50 -55 108 -1 0 0 0 0 -1 0 -1 0 4073.DAT 1 15 -50 -53 108 1 0 0 0 1 0 0 0 1 light.dat 1 15 (...) (17 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Re: My Rachal: Atmosphobic - The Movie
 
(...) Hi Carsten, This animation is great. The fire effect really works well too. Definitely one of my favourite LEGO CGI animations. Tim (18 years ago, 21-Mar-07, to lugnet.cad.ray, FTX)
 
  My Rachal: Atmosphobic - The Movie
 
I have submitted my entry "Atmosphobic - The Movie" to the (URL) LDraw-RACHAL>. This little movie was completely rendered with (URL) Blender>. Resources: (URL) making of> - RACHAL Gallery (URL) YouTube> - LowRes movie (URL) Web> - MidRes & HiRes (...) (18 years ago, 20-Mar-07, to lugnet.announce, lugnet.cad.dev.org.ldraw, lugnet.cad, lugnet.cad.ray, FTX) !! 
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Jim, You're welcome! What you could do with the scene is put a hundreds of thousands unit tall white box (not an infinitive plane, they'll add up to your rendering times!) behind the camera, it'll give you some indirectional lighting like I (...) (18 years ago, 20-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Hi, Anton! Thanks for the explanation. That is a straightforward conversion. I divided LDView's reported camera location and lookat coordinates by 2.5, reversed the sign of the y coordinates, used the default right vector (positive x), and it (...) (18 years ago, 20-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Jim, In the Converter I divide every coordinate the LDraw model has by 2.5 and then I end up with the millimeter system I digitized everything with. I have (since I started to build my Library starting in 1992) always used millimeters when (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Ah, that's a logical explanation. I just looked in the manual.txt that came with Anton's part library and it does state that it considers a POV-Ray unit 1 millimeter. If one (URL) LDraw unit> is equal to 0.4 mm, then the conversion probably is (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(Moved to lugnet.cad.ray.) (...) I think Anton's library isn't in LDraw units. Since the camera placement is in LDraw units, it won't work right. If you know the conversion factor, you can probably multiply the camera location by that and have it (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: L3P question concerning MPD files
 
(...) You're free to use the code from L3PGen, but I don't think there is much of any use bar concepts and lots of string concatenation :) Personally, I'm not using any .NET based language yet and have no real plans to. Sorry :| (18 years ago, 16-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) OK. Now I see where you're heading. Yeah if you want all that automated a program might be the best mesh. Being a script kind of guy I'd just do it all by hand in POVray and write a perl/imagemagick script to combine them. I never use standard (...) (18 years ago, 16-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Sorry, no offense intended - I'm afraid I didn't provide a good description of what I was going to do. I was planning to write a little tool to automatically combine images (such as: take picture1, draw picture2 scaled down to 20% into the (...) (18 years ago, 16-Mar-07, to lugnet.cad.ray)
 
  Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
 
I'd happy to announce a new tutorial: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series (URL) From the webpage: This series of videos walks through the process of creating a dancing mech from start to finish. Here are the (...) (18 years ago, 16-Mar-07, to lugnet.announce, lugnet.cad, lugnet.animation, lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Which is *exactly* what I've been trying to say (to other people in the past as well). I've also figured out a way to use an LDraw editor to create keyframes (because I'm tired of having to imagine everything and render and have it come out so (...) (18 years ago, 16-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) I guess what I'm trying to say is that if you spend the time learning how to use POVray rather than writing a GUI MPD editor then not only can you do what you describe really easily, as an added bonus you can make your renders look good in the (...) (18 years ago, 16-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Well, great, also with a graphical settings editor? Is there any alternative for L3P then, which is written completely in POV-Ray? Or would the POV-Ray script have to call L3P then? Thanks for improving my knowledge on POV-Ray :-), regards, (...) (18 years ago, 16-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) I imagine I can do that in less than 20 lines of POV-Ray code using an INI script. Tim --snip-- (18 years ago, 15-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Well, can you create a POV-Ray file which will automatically read in an LDraw MPD file and use settings files or maybe even a GUI to select submodels from the MPD file and render those to several picture files? That would be an interesting (...) (18 years ago, 15-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Neat. I look forward to this, because I've been meaning to learn more about POV-Ray. I've been putting off doing final renderings for my recent LDraw models because POV-Ray has been a bit of a black box. Your point about its relative (...) (18 years ago, 15-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Why not learn POV-Ray? If you know VB or C# or any language for that matter, POV-Ray is really simple compared to them (much less syntax to learn). I'm creating a new LDraw POV-Ray video tutorial that I hope to get online today or sometime (...) (18 years ago, 15-Mar-07, to lugnet.cad.ray)


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